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Break Out Reviews

The quintessential "modded adventure map"?
This pack has many conventional upsides that make it the ideal beginner modpack: it’s light on memory, short, playable in peaceful, no exploration, and acts as a tutorial for many mods standard across other packs.
But there’s something about this pack that makes it stand out to me as a special experience that no other modpack has ever replicated (to my knowledge): it acts as a modded adventure map.
Almost since the beginning of Minecraft, people have been handcrafting downloadable worlds to act as playable games in their own right, such as The Dropper, Herobrine’s Mansion, or even the original Skyblock. These transform the progression of Minecraft from the standard (punch tree -> … -> kill dragon) to whatever the creator wishes, whatever it takes to reach the end of the map. But they’re ultimately limited by being in Vanilla Minecraft, requiring extreme lengths to even add custom functionality to items and blocks.
In theory, a modpack should be more than just a pack of mods. If the player wanted to just play Create and Botania, they could just play Create and Botania, no modpack needed. We download modpacks for a reason: the expectation that the creator has weaved them together into a cohesive and unique experience. Effectively, though, the “progression” of the pack usually just involves getting through the questbook by acquiring different new items. The physical world you spawn in never really changes from the Vanilla standard: a procedurally generated world with different biomes, ores, dungeons with loot, and new dimensions gated behind portals. Or a skyblock pack, which requires the bare minimum of construction.
Break Out! represents to me a proof of concept for what an adventure modpack should aspire to. The creator has built a custom map for us which we must physically escape, but doing so requires progressing through the mods to break through layer by layer. Each layer feels like its own “tier” or “age” in the world, but it doesn’t just unlock new chapters of the questbook and give you more space to build. Scouring the environment will reward you with hidden goods to aid your escape, each time relevant to what you need.
An incredible experience. This was my first modpack, and it’s the reason I love modded Minecraft.
P.S.: Don’t pick Botania first at the crossroads. Trust me.

The best beginner modpack
Break Out is an immaculately designed beginner xblock experience; it’s short, it’s simple enough that you are never going to get lost while allowing you to get to the goal in your own way, every mod is thoroughly well explained through the quest book. It definitely falls into some modded stereotypes, but that’s for the better of the goal of the pack in my opinion, and it successfully balances having a traditional modpack mod flow while still being it’s own thing.
If there’s anything I noticed on this replay, it’s that there’s generally not a lot to do sometimes; it’s very much pure progression and that progression is relatively simple, which is what helped make it the first modpack I beat all those years ago, but you’re likely to get timewalled by Botania or something unless you have full recollection of the progression flow, and if you are not new to modded, it might become a little bit of a bore. I think that’s the main reason I didn’t put this up at 5 stars; not to make it sound like it was an insufferable replay, since everything bad about the pack is absolutely assuaged by the runtime and the other freedoms it allows to you.
Other notes;
– It’s very optimized. The optimization mods are maybe a little bit aggressive by today’s standards, but the rock bottom resource utilization here is gonna mulch any newer pack.
A little bit interesting
1. “Getting Started” 5/10, normal skyblock progression
2. “Getting Desperate” 5/10, normal skyblock progression
3. “Getting Going” 5/10, normal skyblock progre… I’m tired of getting normal skyblock progression, so i give 4/10
3.5. Some more getting with “Getting it Together” Just a lot of chests, skip
4. “Crossroads” 8/10 finnaly interesting progression whrere you can choose 1 of 4 mods
5. “N, S, E, W” 5/10 Just normal mod progression with Thermal Expansion, Botania, Ender IO and AA
6. “Moving Out” 7/10 four easy quests to “Break Out” Good final
Final score is 6/10, easy mod pack for begginers
A pack for newbies or old hats who want a break
Great small scale modpack. I’ve restarted it about 4 times just trying to figure out better ways to optimize my set ups to complete the pack. With 4 main mods to it, it’s a good entry for folks that are new to mods and veterans looking for something simple between harder packs. However, I wouldn’t say it’ll prepare you to take on ANY pack given it only has a few popular mods. It’s more that it’ll give you the basics for thinking about how mods work together. It’s also lightweight, so it should run on computers that lean more toward the potato side of things. The only problem I’ve really had is lag generated from fluids moving quickly in and out of TE portable tanks. That’s easy to circumvent with other options in the pack. The story is pretty simple and based on limiting your space, but it’s fun to work out how to fit everything you need into the space provided. Top tip though, make sure to break any block that looks obviously out of place. Trust me, it’ll make your life a lot easier.


