Highest Ranking Modpacks
2080 Total Modpacks
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DeceasedCraft – Urban Zombie Apocalypse
60 reviewsExplore, loot and shoot your way through cities overrun by the infected in this zombie apocalypse modpack. Master the tech tree, craft better and stronger equipment, and eventually…
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Divine Journey 2
17 reviewsExpert Pack | Magical Automation | 1600+ Quests | 600+ Custom Items | 5000+ changed recipes | 19 Dimensions | Community Dungeons | One goal: “Find the Meaning…
Tags: Advanced Tech, Development: Active/WIP, Difficulty: Challenging, Gated Progression & Stages, Magitech, Playtime: Immense, QuestingVersions: 1.12 -
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Raspberry Flavoured
12 reviewsA modpack focused on exploring, farming & taking things easy… but not too easy!
Genres: Vanilla+Themes: CozyTags: Automation & Processing, Building Improvements, Create-focused, Custom Game Mechanics, Development: Active/WIP, Difficulty: Average, Farming & Agriculture, Food & Culinary, Playtime: Average, Primitive Tech, Public Servers, QoL & Tweaks, Custom Content, LGBTQIA+Versions: 1.19
Highest Ranking Mods
1175 Total Mods
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GregTech CE Unofficial
7 reviewsGTCEu, a GregTech Community Edition fork continuing progression and development
Versions: 1.12 -
Universal Tweaks
6 reviewsA community project to consolidate various bugfixes and tweaks into a single solution for Minecraft 1.12.2
Genres: No GenreThemes: No ThemeTags: Accessibility & Comfort Features, Bug Fixes, Client Utility, Performance & Optimization, QoL & Tweaks, Server UtilityVersions: 1.12 -
Modern Warfare Cubed
16 reviewsModern Warfare Cubed is a fork of the popular Vic’s Modern Warfare Mod which is now discontinued aiming to improve and expand upon the experience.
Genres: ShooterThemes: Modern/UrbanTags: Client: Required, Combat Focused, Custom Armor, Custom Weapons, Detailed Textures/Models, Development: Active/WIP, Hostile Mobs, Modern Warfare & Guns, Multiplayer Ready, Ores & Resources, Realism & Immersion, Server: Required, Weather & Environmental Effects, Cosmetics, Mod Fork/PortVersions: 1.12 -
Sophisticated Backpacks
6 reviewsYet another backpack mod this time with backpack you can place in world, color in different color combinations, upgrade with more inventory and enhance with many functional upgrades
Genres: No GenreThemes: No Theme -
Themes: Fantasy
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All Reviews
Questbook is some kind of joke
In every expert modpack i have played before – there was a advanced questbook which shows how to progress and go on. Threre are only quest of particular mod but it isn’t anything like progression.
Creators of this modpack should learn how to progress from atm10 or even gregtech nh where even there i wasn’t spawned exactly twice random seed on spot where i was killed instantly after generating new world.
Magic thinking
Difficulty is okay, not too easy but also not too hard.
It could have work better on modern machine where modpacks which has 500 mods + shaders have worked without any drops.
The most frustrating things are schemes of crafting which not tell why this kind of type thing won’t do in this recipe – you have to guess which kind of wood it has to be made – name is the same like every stump which was made of wood.
Also guessing how to use kiln and fire is another level of magic thinking.
I had expectations which this modpack didn’t meet at all.
I love it
I really like this modpack and the servers.

Genuinely Good Biome mod, despite some content-loss
*I have played the 1.12 version of this mod the most, that said this review will also take into account newly-added improvements and content added over the years*
#What is it ?
Biomes o’ plenty is a mod adding new biomes, blocks and decorations to your world;
This means new trees, flowers and mushrooms, all found in vanilla biomes, newly-added biomes and even the nether and end.
#What does it offer ?
**New biomes** to explore integrated with vanilla minecraft’s biomes. The new biomes add trees which resemble the way vanilla trees generate, and the decorations including custom tallgrass, mushrooms, thorns, flowers and **more are also added to the vanilla biomes** for consistency, which makes all of them look a bit more detailed when traveling on foot. Most of the added biomes emulate real-life environments adapted to minecraft’s style, but there’s quite a decent amount of **interesting outliers** such as the new rare safe haven islands such as ||the Flower Island|| or ||the Origin Island|| , and the magical biomes which include ||the Mystic Grove|| and ||the Ominous Woods|| .
This mod also houses unique **nether content** which also includes whole new biomes/blocks/decorations, even all the way back in 1.12 which lacked nether biomes other than the default “hell” one. All these biomes are often **compatible with other biome mods** in versions past 1.12, but there still were some amount of intended compatibility back then such as with NetherEx for the nether generation.
The **newer versions bring more end content** as they have reinterpreted this dimension as some sort of dead ocean featuring ghostly-jellyfish structures, algae-covered forests and large empty buildings reinforcing the weird wasteland vibe. (in 1.12, there is some amount of end content, but it is mostly ores and a custom end glowstone block; the spectral moss doesn’t actually naturally generate same for the end plant(s)/tree)
#Flaws ? Loss of content :
Since a long time it seems biomes o’ plenty has **lost content update after update** and it seems a lot more focused with being available on as many versions as possible than keeping everything in place. While it is true **new biomes and blocks were added** since it’s 1.12 version, **we also lost a bit of both** .
Another thing which was present in 1.12 but is lacking in recent versions such as 1.21.11 is the highly-customizable config; While the config files are still here, **we can no longer tweak major aspects of the world generation** through them nor through the interface before starting a world since this one no longer exists (that means no more easy biome-height tweaking, no continental worldgen option, among other things).
#In conclusion
This mod is genuinely a good one on a lot of fronts as it adds new biomes, blocks to those biomes as well as decorations which can be found both in vanilla and modded biomes; That said, the world generation with this mod is pretty basic in comparison to its current competitors in recent versions, and when comparing the mod in its current state to its 1.12 or even earlier iterations it seems there isn’t a lot of new and interesting content added, I would even go as far as to say it lost a bunch of exclusive content (biome-specific gems, biome finder, worldgen quirks such as the nether hives, and even more when you look at older versions of biomes o’ plenty). It is still important to admit that some of these losses are due to minecraft directly implementing them in the base game (such as mud, bamboo and fallen leaves).
If you want a mod which adds new content and make sure it fits with the vanilla word generation, then this mod might be for you, but if you’re looking for more drastic changes or more interesting new content added to biomes, then you may find this mod’s additions a bit boring.
Personification of tedium in the medium
#The short of it
Project Ozone 3 looks to echo the success of it’s direct predecessors as well as contemporaries in the Skyblock subcategory but falls short due to simultaneous over and under tuning of core mechanics.
#The long of it
**Gameplay – (don’t waste your time on me you’re already the voice inside my head)**
There is an innate problem with a lot of modpacks that seek to find the much fabled “perfect pace of progression”. That sought after feeling that you’re making good progress but not too fast. That problem being, that in order to slow down the ever acceleration found in Vanilla Minecraft where you can go from sticks and stones to diamonds in under an hour, mods often set limitations and extra steps in order to bring us down to a leisurely speed. That’s admirable to try to do but the truth is, incredibly difficult to get right. Most modpacks feel like they are just wasting your time, perpetually spinning the wheels like a drag car right before the race. Unfortunately, Ozone 3 is no exception.
Example? The early game starts off familiar but strong. All our old pals are here! Here comes that rascal Ex Nihilo. Oh and look it’s Tinkerer’s Workshop! And oh my! We’re using composters to make dirt. How quaint and familiar. Then we hit the wall. We realize, hang on…yes I’m using all these familiar faces but is there no other paths? No. There aren’t. There is no other way to get diamonds other than Ex Nihilo so have fun with the loot table. Tinkerer’s Workshop’s smeltery is now behind a porcelain smeltery which takes the better part of a Lord of the Rings film (extended of course) to actually make the bricks for the real smeltery and guess what? There is literally no other way to produce dirt for the first 10 or so hours. I’m not joking, composters only, so better get those hoppers and leaves farms ready. These are all in place to prevent that priorly mentioned super acceleration but instead of giving a rewarding feeling of progress it comes across more so as enforced dilly dallying.
I know it sounds like I despise this Modpack’s gameplay but I didn’t. I just can’t ignore the amount of times it made me roll my eyes. Perhaps the best indicator of this is the faithful iron bucket. In vanilla minecraft this costs three iron ingots. In Ozone 3 this costs three iron ingots. However, whereas you can just instantly craft this in Vanilla. In Ozone 3 you need to turn the ingots into plats by manually smashing them at a seperate block with a hammer. There is no additional resources used, no challenge in the station needed to be crafted to make the plates, it just takes time. 3 seconds in vanilla but 30 seconds in Ozone 3 with no test other than on your patience. Tedium for the sake of it.
**Aesthetics – It’s 1.12.2 what do you expect.**
It looks good. Like 1.12.2 has always looked you know? I’d call it a fond memory. There are no grand sweeping changes to any of the textures of the included mods and even though there is something janky stuff in the tokens you get from quests having a rather bizarre texture. There is nothing bad nor nothing exceptional here. It just is.
**Performance – Nearly as much waiting as in the gameplay**
This modpack runs horribly. Very odd thing considering there is no way this can be more intensive than Meatballcraft but somehow it is? It takes longer to initialize, is more prone to frame drops yet is distinctively less ambitious busy as it’s well known for being intensive, 1.12.2 competitor. Very odd. It doesn’t crash or shoot my dog so I suppose it cannot warrant a 1 star but I simply don’t understand why it’s such a heavy breather.
Might have ruined other packs for me.
Almost everything is so well made, so well thought out, and beautiful. The ending stage drags on if you don’t start working on the Eyes early, but up until then, every chapter is well-paced, and each gate of progression felt amazing to break through.
I didn’t know Create very well, and this pack has made it one of my favourite mods. Not getting to use the tools I’m used to being so easy and available in other packs, having to rethink how I do factories – it was so much fun!
I had to learn KubeJS and make nine automatable recipes for items that weren’t pleasant to make in bulk, but beyond that, the recipes were reasonable, and I’m happy this was my first expert pack – even if I had no idea it was an expert pack until maybe the second chapter.
The secret chapter was my favourite part, but I won’t say any more about that.
What struck me the most was how the sculken mobs made me feel genuine fear. I haven’t felt afraid of Minecraft in *years*, and it was so refreshing to feel my heart pounding.
Even with its flaws, this is the best pack I’ve played yet, and I worry I won’t be able to enjoy packs that don’t stand up to it.
Most Beatiful modpack i ever seen
İt was have ever i was wanted in and it was well optimized and it was felling so apocaliptic like i was really in Zombie apocalypse

to this day, unmatched
i have yet to see an end-game such as DJ2’s.
god, simply amazing, totally worth the grind.
/
performance definitely becomes a hassle eventually, ad idem to any highly-intricate heavy modpack, so beware of lagspiking (although I didn’t experience many crashes).
Awesome Concept, mid execution
There is so much unnecessary content it jars me. Besides the fact that the challenge is almost entirely 8 different large alien mods with virtually zero coremodding to tie them together.
The amount of mechanics required is insane! I don’t mind a little Create integration but that much in a modpack that’s supposed to be about shooting aliens is crazy!
It takes 20 minutes to load a world and if there isn’t a ton of structures in your area you’re cooked. Like come on, I want to blow the Flood to bits, not knap rocks and rub sticks together for fires! You can’t even break glass without a pickaxe or whatever! Give me a rock and I’ll show you who DOESN’T need a pickaxe to break a window!
To their credit, this modpack did integrate Cosmic Horizons, which technically isn’t playable yet. But to invest 40 something hours just to aimlessly wander in space seems a little much. I play games to have fun, not work. And with this modpack, you will be WORKING. And in the end, it’s more draining than satisfying.
I don’t hate the modpack. Obviously a lot of effort went into it. There are just important aspects of the pack that need attention and are being ignored.
Looking much much better!
I tried to begin this pack nearly two years ago. I loaded up a world and I was immediately overwhelmed and frankly disgusted. It wasn’t much more than a generic zombie pack and I religiously held to CursedWalking (which wasn’t much better to be honest) for a long time.
After I saw how the pack had been overhauled, I downloaded it again just to take a look. I was instantly blown away! It took me less than 15 minutes to figure out what I needed to do, and I have since persuaded a friend to switch to DeceasedCraft as well.
The core modding is incredible, the gameplay is smooth. Personally I recommend making a few one-session worlds to get a grip on the quest book (what to complete, what not to complete, etc.) so that you can maximize your grace period looting instead of reading!
If I had to make any complaints, it would be the textures. A lot of effort has gone into making this pack amazing, maybe some of it could go towards some retexturing? especially the special zombies, the spore mod, the rogues and bandits, and the furniture and stuff. If you’ve played the pack you would know what I mean. Just to make it a little more congruent with TZP you know? Also please please PLEASE find a way to make the quests that ask for you to kill “Zombies” include Husks too because I had killed maybe 20 zombies before I completed the Emily Carter quest just because it ONLY included normal zombies lol.
All things considered, I play this pack with 6.5 GB of RAM and a NVIDIA 2080 on my 10-year-old computer and still get a comfortable 80 FPS average. Alternatively, 8 GB RAM and 65-80 FPS average when hosting with Essential Mod (I’ve made several dedicated servers, including one for DeceasedCraft, but strangely have never been able to have other people on because of their tech difficulties lol)
Overall, amazing pack. 4.8/5. Please find someone to retexture though lol.
Best “easy” tech pack I’ve played
It has been a good long while since I played this so bear with me. As someone who was always interested in tech packs but overwhelmed by the grind and the weird recipes, Cuboid Outpost was a breath of fresh air. It got me interested in tech again. Overall, beginners to tech mods could definitely find use with this pack as it is pretty in-depth in certain quests and guides you through tech progression. The environment is very empty, though. There is little exploration.
The closest thing anyone has made to my imagined Minecraft
Resurvival isn’t 100% perfect, there are still some issues – however, it’s actively being worked on by people who want to make it the best possible experience. And what is there is some of the most unique fun I’ve had in a modpack. Rarely does a pack make me continue playing for longer than a week, but this one has held my brain captive because it actually improves upon many of MC’s lacking aspects. Combat has more variety with foes to face and also gear to use, and the origins all have their own very unique powers that make combat (and exploration) a blast. You’re actively encouraged to explore the world to progress, across as many biomes and structures as you can find, and the owlytrian – my favorite origin – has such a fun progression as you gradually gain better flight abilities via gaining enchanting gems. Combat and exploration are significantly improved, there are many awesome structures to find, end remastered is configured in SUCH a satisfying way, and not to mention the worldgen is GORGEOUS and very very unique (most ive ever screenshotted a pack, so freaking pretty). The sea / sky theme is one that really sets resurvival apart from vanilla, with these two worlds that are at odds with each other in different ways. Also the owlings / illhawks are very cool, and in my opinion much more compelling than the villagers and illagers. This pack is great and is only getting better. Performance does suffer occasionally though, so do be aware when using shaders / natures / explorer compass if you’re on a lower end pc. But yeah, 5 stars this pack is excellent.









