Highest Ranking Modpacks
2073 Total Modpacks
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DeceasedCraft – Urban Zombie Apocalypse
57 reviewsExplore, loot and shoot your way through cities overrun by the infected in this zombie apocalypse modpack. Master the tech tree, craft better and stronger equipment, and eventually…
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Divine Journey 2
16 reviewsExpert Pack | Magical Automation | 1600+ Quests | 600+ Custom Items | 5000+ changed recipes | 19 Dimensions | Community Dungeons | One goal: “Find the Meaning…
Tags: Advanced Tech, Development: Active/WIP, Difficulty: Challenging, Gated Progression & Stages, Magitech, Playtime: Immense, QuestingVersions: 1.12 -
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Raspberry Flavoured
12 reviewsA modpack focused on exploring, farming & taking things easy… but not too easy!
Genres: Vanilla+Themes: CozyTags: Automation & Processing, Building Improvements, Create-focused, Custom Game Mechanics, Development: Active/WIP, Difficulty: Average, Farming & Agriculture, Food & Culinary, Playtime: Average, Primitive Tech, Public Servers, QoL & Tweaks, Custom Content, LGBTQIA+Versions: 1.19
Highest Ranking Mods
1173 Total Mods
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GregTech CE Unofficial
7 reviewsGTCEu, a GregTech Community Edition fork continuing progression and development
Versions: 1.12 -
Universal Tweaks
6 reviewsA community project to consolidate various bugfixes and tweaks into a single solution for Minecraft 1.12.2
Genres: No GenreThemes: No ThemeTags: Accessibility & Comfort Features, Bug Fixes, Client Utility, Performance & Optimization, QoL & Tweaks, Server UtilityVersions: 1.12 -
Themes: Fantasy
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Modern Warfare Cubed
16 reviewsModern Warfare Cubed is a fork of the popular Vic’s Modern Warfare Mod which is now discontinued aiming to improve and expand upon the experience.
Genres: ShooterThemes: Modern/UrbanTags: Client: Required, Combat Focused, Custom Armor, Custom Weapons, Detailed Textures/Models, Development: Active/WIP, Hostile Mobs, Modern Warfare & Guns, Multiplayer Ready, Ores & Resources, Realism & Immersion, Server: Required, Weather & Environmental Effects, Cosmetics, Mod Fork/PortVersions: 1.12 -
Scape and Run: Parasites
8 reviewsAdd more dangerous mobs (type monster Parasite-themed) to your world
Genres: SurvivalVersions: 1.12
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All Reviews
First expert Modpack I ever played
I started this modpack right after I finished ATM10 and thought I was ready for an expert Modpack and the first one I saw was meatballcraft and after playing for 2000+ hours, I can say that it was amazing. It was so unique and you can tell how much love was given to it, and for an expert ModPack, it was very beginner-friendly with 95% of the time. If I didn’t know how something worked, there would be a tooltip built into the game to tell you how to do it for 1000s of items. I can’t explain the satisfaction I have after making infinity armor witch is where I stopped. witch is just before chapter 10.
I loved all the puzzles even if some took me a wile to figure out. And how it forced me to learn mods I really did’t want to learn like Thaumcraft, Astral Sorcery, and NuclearCraft.
One big drawback was the performance, maybe it’s because I had never played a pack like this before but by the end game, the lag was almost unberabe. It was mostly AE2, and when making the defined ingot, I had to disable channels because of how AE2 works witch made my game a million times better I really recommend turning them off because of how they’re coded it makes the game so much laggy. Another big problem was how repetitive it became in the midgame to late game, it just felt like I was making multi-block after multi-block witch became annoying with me taking big breaks because of this. also do NOT update your game version I did this 3 times and it caused a lot of issues. Throughout my play, I almost lost my work 10+ time do to corruption, so make sure you keep a backup.
This pack was really amazing, and I think everyone should give it a try and try to at least make it to chapter 4
IMO, the next big popular tech modpack.
A beautifully well-rounded kitchen-sink modpack that will leave you with giant painstaking factories trying to automate wrenches and pens. The main focus of the current state of the modpack is Create, Immersive, and Botania, with many more mods to be fully integrated. So far, only chapters 0 and 1 are fully in the game (actually about to have a big rework) but the content that this modpack holds will keep you for hours trying to automate what you can. This is the first modpack I have ever gotten on the Discord for, and the amount that we will be getting in the future is intense. But for now, I highly recommend hopping on this modpack even when it’s mostly unknown. If you love tech and big progression lines, this will be your next favorite modpack.
Really good modpack .
Most of the times you die in this modpack but its progression is really fun and its never boring as its very difficult to complete it in a short time overall a 9.5/10 mod
A well thought out modpack with a unique take on gameplay and quest book
I want to start out by saying that after 200+ hours I am still in early game (Chapter 3) and have probably not reached the main gameplay loop yet.
But anyway, Meatballcraft has seemingly infinite content to offer and makes a lot of use of Content Tweaker and Modular Machinery. So even if you are already experienced in the world of expert modpacks you will still have a new and more or less unique experience. If you are looking for a comparison Divine Journey 2 would probably be the modpack that is most comparable as it too has a rather large amount of RPG content.
The RPG content would also be my first criticism, because while not being a majority or even large part of the pack, it is still there and required for progression. And to be honest I am not the biggest fan of those sections. But that is my fault and not the modpack’s fault, as it literally describes itself as a “tech-RPG” modpack. I still think this is a great modpack, but if you are here just for the automation it might not be the right pack for you. A couple of friends that enjoy exploration playing along with you could also be a solution if you should suffer from this problem.
The questbook might also not be everyone’s jam, as it is pretty linear, while also having kitchen sink characteristics. The main concept is, that there is the central quest line, that roughly guides you through progression and tells you what you should do. And then there all other quest lines which are basically just a wiki of what is in the pack and how it works. This can be just the right way for you, if you want only little regulation/direction, but if you need more guidance you should look into the discord or consider playing with someone more experienced. The same applies for the other direction. Large amounts of content are locked behind progression and you are forced into certain mods at times. That is probably also not for everyone.
The aestectics while they all look like they were done with love and care are stylistically on the older side, with less shading and less saturated colours. For myself this is perfect as I enjoy this sort of texturing, but if you are used to modern mods and modpacks with JAPPA like textures it might feel a bit weird or dated.
All in all Meatballcraft is a great modpack with some unique twists and features, but not one that suits everyone. I can certainly recommend you to try it. But as with almost every modpack I advise you take at least one friend along, especially if you are not the biggest fan of RPG or exploration elements.
One of the best expert modpacks for 1.12
E2EE is a great modpack that often gets overshadowed by its ‘predecessor’, E2E.
People often treat it as ‘modpack with bugfixes for E2E’ and then compain that it changed too many things and everything is different, “It is not E2E anymore!’.
What is not obvious that maybe 3-4 years ago it was indeed a small extension + bugfixes modpack that was still majorly E2E, but with years it is already an entirely different modpack. But how can you convey this idea when your modpack is called Enigmatica 2 Expert: Extended?..
We can say that its name is its bane…
And while this modpack was indeed based on E2E, only some basic structure of E2E left – maybe gates system and basic relations between magic and tech mods – everything else was reworked, tuned and fixed. Author is trying to introduce creative ideas and make early, mid and lategame different from any other modpack that you’ve already seen. I may be not the biggest fan of some of these mechanics (singularities, looking at you), but others are creative, interesting and useful. Even Peaceful mode got its unique interaction!
Even skyblock mode, that is usuall ‘add Ex Nihilo and it’s done’ is also an interesting experience – it is no longer ‘sift gravel to get every resource in the pack’, it is much more involved and forces to do small automations and plan routes on how to progress.
Some things that are obtained in Overworld have to be produred via complex processing chains, so Skyblock is considered ‘harder’ version of E2EE that tests player’s knowledge. And you can go Peaceful Skyblock for even more complex progression! But it never boils down to mindless grind like ‘you need 64 cobblestone for 1 furnace’, everything is easy and automatable if you’re ‘expert’ enough.
Still, I personally can’t say this modpack is perfect – a difference from E2E, regular NuclearCraft was removed and NuclearCraft: Overhauled + Quantum Minecraft Dynamics were added. Those mods almost don’t have an exposure to minecraft community and are incredibly complex for a game, in my opinion.
These mods force player to know each small detail on how each multiblock component works and interacts with other components, which can be interesting only for a small subset of players who like tinkering with their reactor in creative or download external Planners. QMD goes even worse – it just offers complex math formulas and expects me to do calculations before I even consider doing something. And no external Planners this time. I personally don’t like mods with such ‘figure out yourself’ approach.
Still, it is not mandatory to explore those mods to the fullest and some alternative ways exist (+schematics), so it is passable and you can complete pack almost without exposure to NCO or QMD.
Modpack performance is superb, author definitely has some obsession and constantly tries to make loading time as small as possible and the whole gaming experience smooth. It can be even be migrated to Java 25 in just few steps, adding even more performance gains.
This modpack is still actively supported and new versions with bugfixes or small changes are published almost each month. Together with active community in Discord it is comforting that you’re playing ‘active’ modpack and not some fossil which was abandoned 7 years ago and got no updates at least to such basic mods like AE2.
All in all, it is one of the best modpacks I’ve ever seen and it can hold its stand even compared to such superstars like DJ2 or original E2E, so I urge you to try it.
Incredible direction and unique take on tech progression
This modpack takes an incredibly unique spin on exploration/tech packs. I’m typically not a fan of “one block” tech mods like thermal series or ender io, but this mod blends them seamlessly with create to make a well rounded experience.
To get it out of the way, the visuals, atmosphere, and exploration of this pack is immaculate. Every new unique room we found was such a joy, and sometimes scary. (highly recommend using the MCVHC shader pack.) Exploring to find new resources never got old (though we did get lucky by having every renewable resource right by our base.)
The tech progression of this pack is really good. There are a few tedious aspects to it that prevent it from getting 5 stars, mainly the machine frame -> void chassis -> steel casing crafting tree getting old by the end of the pack. This pack fixes my biggest problem with Botania, mostly by skipping early game mana generation and letting you find a Kekimurus if you can brave the poolrooms. It also actually integrates Botania into the main progression in a way that makes sense.
I highly recommend playing this pack with a friend, as I imagine playing it solo could be pretty rough, but that goes for most modpacks. I played it with one friend, so your play time would likely be about double ours, which was 54 hours.
Overall, this is one of my favorite modpacks I’ve played since the classic era. It solves a lot of my gripes with tech packs, and properly integrates exploration into the tech progression. A solid 4.5/5, only brought down by some crafting recipes being a little much, and being disappointed in how little there is in the Nether/Infinite Library compared to the poolrooms, which I hope gets expanded on if this pack continues to get updates.
Perfectly balanced gameplay loop with frequent breathers–incredibly satisfying
— The central gameplay loop of the pack is passively crafting increasingly complex and expensive items, but from beginning to end, you explore new, unusual mechanics to unlock these items, giving you breaks from building up your factory and infrastructure.
— Despite hating combat, I find it a fun puzzle in MBC, because you don’t have to be skilled if you can design a weapon build strong enough to beat bosses (at your current stage) in one or two blows, and craft it (which usually requires tech and magic infrastructure). The pack maker changes the metas regularly–the kind of build you’ll need in chapters 9 and 10 is very different from what you’ll need in 6-8, etc.
— About 75% of the pack is factory building. But the factory building is extremely varied. I love GregTech, but GT tends to consolidate all things into itself, while in MBC you’ll juggle single-block machines from multiple different mods and MBC’s own sprawling multiblocks for every build.
— The other 25% is exploring, doing magic crafts, solving puzzles, dimension hopping, and fighting bosses–just often enough to be a good break from the tech, more than varied enough that you never feel like you’re doing the same thing over and over again.
— The automation challenges are always changing. Some setups will be straightforward, but every now and then you’ll face something new, weird, and puzzling, and this never stops, especially not in the final chapters.
— I’ve never felt so committed to finishing a pack and so little like it’s a slog. The packmaker is very anti-machine spam–instead of building dozens of assembly lines, you upgrade different parts of each process, or upgrade multiblocks to run faster by solving puzzles or fighting bosses.
— Vibrant and helpful community in the Discord. Lots of beautiful textures from artists in the Discord, and coders are actively contributing mods to improve performance and push the limitations of 1.12.2 Minecraft. Feels like we’re all in it together.
Short and sweet tech/semi-automation modpack good for beginners
I was going into the modpack thinking it was going to be way too easy for me, however I think the modpack excels at allowing you to learn things at a good pace and has a very interesting progression. I would highly reccomend trying with a friend, as I would say that’s the best way to experience the pack. I enjoyed having to manage different aspects of automation, and with the strainers it made it a lot more interesting to do I think. This is the first time I’ve spent so little time on a modpack, but I enjoyed it for not overstaying and for providing a consistently enjoyable experience throughout.
Craftoria is one of the better RPG mods I’ve played.
I played a total of 15 hours on Craftoria, for me, someone with not a lot of time, is quite good meaning I really enjoyed the modpack. My opinion on this pack is it was extremely fun for someone who likes boss fights, dungeon crawling, and magic. The modpack balanced these all quite well even if you become really powerful some bosses still take some effort and require skill. One of the down sides is that the skill tree is quite basic and hard to level up and gain skill points. Otherwise amazing RPG modpack, definitely playing again.
Probably the best modpack ive ever played
Ive been playing modpacks for like 4/5 years now and to be honest This modpack is one of the best if not the best modpacks ive ever played. The progression is very good and motivates you to grind more by unlocking ores by the time and defeating more bosses. i Stronly reccomend this modpack to players who want to fight more bosses and experience the new way of progression. Keep up the good work on this modpack
Illusion of huge build diversity
Prominence 2: Hasturion Era is an ambitious Minecraft modpack that offers deep progression and the illusion of huge build diversity. While there are many possible playstyles and setups, in reality you’re often forced into the “correct” or most optimal path to stay efficient. The pack is heavily grind-focused and relies a lot on RNG, which can make progression feel repetitive and sometimes frustrating. It’s rewarding for persistent players, but less flexible than it first appears.
very good modpack
This modpack is awesome it has everything it really makes you feel apocalpyse aesthetic if you love crafting designing complicated machines and fighting zombies that get stronger everyday this is what you are looking for but it may be hard too if you are new to create and immersive engineering and it was hard for me bc i dont know anything about these mods but overall its 10/10 modpack play it.









