Highest Ranking Modpacks
2074 Total Modpacks
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DeceasedCraft – Modern Zombie Apocalypse
57 reviewsSurvive in an apocalypse world, along with customized modern cities, guns, combat, parkour system, tech and more!
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Divine Journey 2
16 reviewsExpert Pack | Magical Automation | 1600+ Quests | 600+ Custom Items | 5000+ changed recipes | 19 Dimensions | Community Dungeons | One goal: “Find the Meaning of Life!”
Tags: Advanced Tech, Development: Active/WIP, Difficulty: Challenging, Gated Progression & Stages, Magitech, Playtime: Immense, QuestingVersions: 1.12 -
Supersymmetry
11 reviewsTech focused modpack aiming to present interesting challenges based around automation of strongly researched and realistic industrial processes
Themes: Sci-Fi & FuturisticVersions: 1.12 -
Raspberry Flavoured
12 reviewsA modpack focused on exploring, farming & taking things easy… but not too easy!
Genres: Vanilla+Themes: CozyTags: Automation & Processing, Building Improvements, Create-focused, Custom Game Mechanics, Development: Active/WIP, Difficulty: Average, Farming & Agriculture, Food & Culinary, Playtime: Average, Primitive Tech, Public Servers, QoL & Tweaks, Custom Content, LGBTQIA+Versions: 1.19
Highest Ranking Mods
1173 Total Mods
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GregTech CE Unofficial
7 reviewsGTCEu, a GregTech Community Edition fork continuing progression and development
Versions: 1.12 -
Universal Tweaks
6 reviewsA community project to consolidate various bugfixes and tweaks into a single solution for Minecraft 1.12.2
Genres: No GenreThemes: No ThemeTags: Accessibility & Comfort Features, Bug Fixes, Client Utility, Performance & Optimization, QoL & Tweaks, Server UtilityVersions: 1.12 -
Themes: Fantasy
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Modern Warfare Cubed
16 reviewsModern Warfare Cubed is a fork of the popular Vic’s Modern Warfare Mod which is now discontinued aiming to improve and expand upon the experience.
Genres: ShooterThemes: Modern/UrbanTags: Client: Required, Combat Focused, Custom Armor, Custom Weapons, Detailed Textures/Models, Development: Active/WIP, Hostile Mobs, Modern Warfare & Guns, Multiplayer Ready, Ores & Resources, Realism & Immersion, Server: Required, Weather & Environmental Effects, Cosmetics, Mod Fork/PortVersions: 1.12 -
Scape and Run: Parasites
8 reviewsAdd more dangerous mobs (type monster Parasite-themed) to your world
Genres: SurvivalVersions: 1.12
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All Reviews
Craftoria is one of the better RPG mods I’ve played.
I played a total of 15 hours on Craftoria, for me, someone with not a lot of time, is quite good meaning I really enjoyed the modpack. My opinion on this pack is it was extremely fun for someone who likes boss fights, dungeon crawling, and magic. The modpack balanced these all quite well even if you become really powerful some bosses still take some effort and require skill. One of the down sides is that the skill tree is quite basic and hard to level up and gain skill points. Otherwise amazing RPG modpack, definitely playing again.
Probably the best modpack ive ever played
Ive been playing modpacks for like 4/5 years now and to be honest This modpack is one of the best if not the best modpacks ive ever played. The progression is very good and motivates you to grind more by unlocking ores by the time and defeating more bosses. i Stronly reccomend this modpack to players who want to fight more bosses and experience the new way of progression. Keep up the good work on this modpack
Illusion of huge build diversity
Prominence 2: Hasturion Era is an ambitious Minecraft modpack that offers deep progression and the illusion of huge build diversity. While there are many possible playstyles and setups, in reality you’re often forced into the “correct” or most optimal path to stay efficient. The pack is heavily grind-focused and relies a lot on RNG, which can make progression feel repetitive and sometimes frustrating. It’s rewarding for persistent players, but less flexible than it first appears.
very good modpack
This modpack is awesome it has everything it really makes you feel apocalpyse aesthetic if you love crafting designing complicated machines and fighting zombies that get stronger everyday this is what you are looking for but it may be hard too if you are new to create and immersive engineering and it was hard for me bc i dont know anything about these mods but overall its 10/10 modpack play it.
Very small but good horror mod
The mod is pretty good for the small amount of events that happen but i do think that it goes a bit fast like in the first 5 to 10 minutes you would have already had about 4 entities spawned in and it just feels like a bit too much.
Also i like the idea of a corruption meter 🙂
Miserable, buggy early game. Terraria enemies are low quality. “Progression” far too restrictive.
Playtime – 13 hours. There wasn’t a good representative option between Short (5 hours) and Moderate (20 hours) when making this review.
Frankly speaking, I genuinely do not understand why people were so insistent on this modpack’s quality. The modpack is focused on the combat and progression through combat, but the bosses themselves are poor in quality, and the progression is extraordinarily restrictive. Prodigium attempts to transform Minecraft closer to Terraria, but mostly takes more negatives than positives from Terraria, which is exacerbated by Minecraft being in a 3D space.
For the most part, a large amount of the gripe regarding combat comes solely from the mod Terra Entity, which are required for progression. They are essentially buggy 1 to 1 replicas of Terraria bosses and enemies. This might sound fine on paper, but the bosses only really work and are only fun to fight with Terraria’s relatively high mobility (both vertically and horizontally) 2D platforming. However, with Terra Entity for Minecraft, these bosses instead speedily clip and teleport through walls and floors, while the player lumbers along at a snail’s pace. While the quick movement is fine with Terraria given said bosses will always be within vision regardless, this translates incredibly poorly for Minecraft. Keeping proper line of sight on these bosses is very difficult. Combined with a general lack of tells for when a boss is going to actually attack, it makes fighting them generally very draining. This is also exacerbated by the bosses being incredible health sponges.
Let me detail how awful it is to fight these transplanted Terraria bosses, starting with the literal first one of the pack. The first boss, an incredibly buggy King Slime, has a whopping **700+ HP**, even ignoring the armor it gets. The player, at this time, really has only an iron sword as the highest damaging weapon, which might have some degree of Sharpness on it. King Slime, like in Terraria, teleports in order to approach the player. Unlike in Terraria, *it cares absolutely nothing about distance*, and spams small blue slime minions at a far greater frequency than in Terraria. So what ends up happening is that King Slime will constantly and persistently teleport regardless of distance from the player (during which he is invincible), spawn minions to soak up damage, and then proceed to jump out of the player’s damaging range every 2 or so seconds to do a ground slam attack. So that 700+ HP ends up being a lot more when the enemy cannot be damaged for the vast majority of the time. It took me from dawn to dusk, in Minecraft, to finish the fight. Just under 20 minutes, for a boss that was incapable of hurting me due to low damage, and I was only barely capable of hurting it due to its obscene tankiness and perpetually disappearing hitbox.
I took a looong break from bossing after winning this fight, because it was awful despite the victory. I ended up exploring the various structures for hours, with each structure rewarding me with… maybe 5 iron or gold ingots if I’m lucky and maybe a curio that will do absolutely nothing for me. Though usually it’ll be useless stuff like 50 million wheat seeds, flint, or feathers, and nothing that will actually help with progression. I’m slowly chipping away at the other goals around this time. Setting up and building nice houses for the NPCs, taming whatever I can find for fun and having an easier time with the next boss (BTW, the pack DOES have Domestication Innovation… which it does NOT tell you about! It doesn’t even tell new players what the hell pets can even do, nevermind that they’re immortal if you use pet beds!), and completing tertiary goals. Eye of Cthulhu wasn’t as awful as King Slime, though it did fall into the “too fast to damage or see properly without playing on Quake Pro FoV” category in the 2nd stage. Bellringer and Swampjaw were… okay. Meet Your Fight is kind of a mediocre bossing mod as well, but isn’t particularly offensive like Terra Entity. It more or less just exists. Then, with decent confidence, I went in with my melee build into fighting a **buggy invincible second-phase Brain of Cthulhu, who then proceeded to spawncamp me despite me initiating the fight over 9 chunks away from my spawn point**. This isn’t even Terra Entity, this is a custom boss made for the Prodigium modpack, and it’s impossibly buggy, and what made me stop my playthrough completely. The first phase was excruciating due to the horrible hitboxes on the eye minions, and second phase it took literally no damage from any melee attack (And I mean 0 damage. Sword swings weren’t even registering.) but the 3 or so damage from the Eye of Cthulhu shield bash. It then proceeded to heal to full health and attack me in my house before I could even consider preparing for a rematch, despite having fought it about 9 chunks away.
Now, I might have actually powered through this had I even been given the chance to actually respec early without having to enter creative mode. Because for some reason, **UNLIKE IN TERRARIA**, the armor that you can even equip is **RESTRICTED** based on an intrinsic EXP based skill system, and **SWAPPING IS FURTHER PUNISHED** by draining EXP put into specializations, if the player ever decides to change their mind. It takes away player flexibility to focus on shoehorning in equipment restricted classes, which effectively add nothing except various flavors of “more damage” or “more health”. Don’t get me started on restricting item pickups like the occasional diamond until after the player’s slogged through about 5+ completely unrelated bosses that don’t offer rewards relevant or useful for the player’s class, like an arbitrary checklist. The “progression” is mostly defined by arbitrary rules and artificial restrictions that don’t serve to do anything but pad out game length rather than add actual depth.
Looks great in trailers, a disaster in practice.
This pack appears to be great but quickly melts under scrutiny. Unfortunately there’s rarely a good way to tell if a pack is good without sinking significant amounts of time into it. This pack contains an enormous amount of mods, most pointless, redundant or poorly balanced. Just figuring out how to progress is a nightmare because the pack is so overrun with filler you can’t sift through it all. A good example is armor. This pack contains around15+ sets of slightly different looking Iron armor with near identical stats. All of which is pointless because you can just make the vanilla armor the same way you do normally. This also applies to weapons. Every random weapon and enemy pack is present and none of them are consistent. Boss fights feel impossible until you try a weapon from a different mod and discover it does 10x the damage. This is a sloppily constructed kitchen sink pack that promises a full fledged RPG and delivers infinite jank. I’m not angry, just disappointed in every youtuber that clickbaited this without testing.
Decent automation pack in a perfect dimensions mod
Liminal industries is aesthetically extremely strong. Each of the dimensions you have to go to are interesting and fun to explore, and while the poolrooms can get a bit repetitive, there is more than enough generation designed for the backrooms to make every journey away from your base unique and unsettling.
The tech progression itself is solid, but I wish it was more entangled with the setting. The first two chapters feel like they take advantage of the backrooms really well, but as the tech tree spreads out into all these different mods it feels like the cool, integrated elements like echo shard production and having to route items from your igneous extruders in different dimensions get drowned out by all the noise.
That being said, a modpack with the same progression but without Liminal Industries incredible setting would still be like a 6/10, and overall it is more than impressive enough to be a 5/5 in my book. Lastly, as others have already noted the late game is a bit bare.

Good at the Start
I only played until the end of Chapter 2 so far.
Chapter 1 was really fun and easy. As a more technical Minecraft player and not really magic Chapter 2 was harder for me. But Chapter 3 is tech again 🙂 I needed to watch a lot of video’s on Blood Magic and Ars Nouveau. But the Chapters are not so long so far so it’s okay easy to make video’s on 😀









