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Create Chronicles: Bosses and Beyond Reviews

Enjoyable, but uncohesive
The modpack has a strong and very enjoyable create progression, and includes most, if not all, major dungeon and boss mods. However, the two aspects of the modpack are wholly unrelated to each other. The create quests only serve to progress themselves and don’t interact with the rest of the world very much, and the bosses and dungeons can be completed at any time with any equipment while also only serving to make you stronger in combat. While the create questline was fun, the boss progression was indistinguishable from every other expert modpack with an emphasis on dungeons and exploration.

A fun pack to play with friends. There's a bit of everything
(This only includes the quest progression. Didn’t really do much on bosses or exploration. Also spoilers) As of writing this I’ve managed to to make the tier 3 rocket which is the second last chapter in this pack. Honestly endgame is pretty grindy, I really didn’t like that the rocket tiered plating has a 20% chance to become scrap. Ngl it was pretty frustrating to see it fail. Probably the goal is to automate it, but after Chapter 9, the amount of lag around my base was unbearable that I had to make a temporary base to continue. (Edit: honestly it wasn’t that bad but the lag made me annoyed at the time) I really hope the author adds something like item pipes(pipez or pretty pipes?) and maybe botany pots because chapter 9 was kinda of a pain to figure out. Create TFMG was pretty neat, although I have to say that its missing electricity and you’ll have to make do with alternators. I hope in the future there’s other options for electricity. Overall I think the pack is pretty well made, the quests are written in a lot of detail. The Create quest line is very detailed and I think any beginner could play this pack. My only real complaint is that some late game recipes are kind of boring compared to other create packs. But my friends really enjoyed this pack so I definitely recommend it.
Some tips if you play this pack:
To transport items over long distances try using warp portals from ars nouveau rather than trains
Also for short distances, you can command starbuncles to move items for you
A tablet of flight is really useful as it gives you creative flight in a 100 block radius
An early game threshold switch is to use a display case
Try using a magnet upgrade rather than hoppers
If you’re looking for drawers, search up limited barrels
Don’t bother spending time to automate more cakes for scorchia, make a create tunnel bore and mine netherrack. (4% chance is just too little for the effort)
Look into create connected. Item silos, brass gearbox and blasting catalyst are very useful.
||if you want to move molten vents or budding amethyst try crafting a block picker, its not in JEI, but you can still craft it(might be patched)||
Nice create based questing pack
It’s still pretty early on in the development, and has good quests and options for exploration, but some of the later game quests become very grindy and you get bottlenecked by things out of your control.
For a 1.20.1 pack this feels like a expert pack lite.
Great blend of exploration, magic, and tech. Don’t sleep on this pack
I have been relentlessly searching for a modpack that can captivate me like “Dungeons, Dragons and Space Shuttles” (DDSS), but without being tied to the older Minecraft version 1.12.2. It has been a monumental challenge to find packs that offer a balance of challenge and enjoyment in Minecraft versions 1.18 and beyond.
I’m thrilled to say that after approximately 30 hours of gameplay, I’ve found a pack that truly draws me in. Refreshingly, it lacks the typical “crutch” mods like Allthemodium, Mystical Agriculture, Apotheosis, Ability Totem, and Curios bloat, which often diminish the need for half the mods in a pack. In this pack, I find myself constantly traveling, exploring, and mining, always in need of resources and, best of all, always with the looming possibility of death.
My only complaint about this pack is the handling of curios and trinkets upon death. When you die, all such items are placed into your body’s inventory. This setup can be problematic, especially when playing in a group: if your inventory is full when you retrieve your items, your companions might accidentally pick up your things. Additionally, you must pause to re-equip your items, which has led to many unnecessary deaths for me and my group. This issue needs attention; many other mods have successfully re-equipped these items automatically for years.
I am very pleased with this modpack and would recommend it to anyone looking for an ‘expert-lite’ feel. The mod author is exceptionally responsive, enhancing the overall experience.



