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Cuboid Outpost Reviews
Best "easy" tech pack I've played
It has been a good long while since I played this so bear with me. As someone who was always interested in tech packs but overwhelmed by the grind and the weird recipes, Cuboid Outpost was a breath of fresh air. It got me interested in tech again. Overall, beginners to tech mods could definitely find use with this pack as it is pretty in-depth in certain quests and guides you through tech progression. The environment is very empty, though. There is little exploration.
A good pack for beginners new to progression packs!
I love this modpack been playing it with my boyfriend my only complaint its some of the quests are a bit repetitive but other then that amazing premise and delivery.
An anti-expert pack perfect for those into quests
Cuboid Outpost is a modpack that does away with the traditional start of a world. You are on a barren planet with a pre built high-tech home that comes with solar/wind power and other basic machinery.
Resource generation is unconventional in that after reaching a certain amount of an ore, it becomes possible to infinitely duplicate it. This felt well thought and a breath of fresh air to conventional modpacks that have scaling resource collectors.
The quest book is excellently crafted, guiding the player through progression without being too hand holdy. As someone who was completely new to the Create mod too it felt like this modpack provided a perfect introduction in the form of its quest section.
The modpack is good for short to mid length playthroughs with enough content to keep a player invested for around 40 hours but YMMV.
The best description I can give is this feels like an anti-expert pack where resource bottlenecks and gating are almost non existent. Players picking this up would find a well crafted and thought out modpack so give it a try!
Quick, fun pack for pros and beginners alike.
Cuboid Outpost is a Psuedo-sky/stoneblock pack where you start in an outpost (that’s more of a rectangular prism, to be honest) with the goal of escaping the endlessly superflat pocket dimension you’re stuck in, with the help of posthumous instructions from a team of scientists. It’;s primarily focused around technology and building resource generating infrastructure.
Tutorialization is a strong point of the pack, especially as a lot of it is done through an entertaining narrative. All the core mods have extensive documentation on the basics and how to use them to progress – If you want to learn about mods and don’t feel like playing FTB Academy or University, this is a great alternative for new players.
I wasn’t feeling up to the end game creative item grind, but it’s clearly optional and not presented as a FOMO “If you didn’t do this did you *really* complete the pack?” obligation. I can’t speak to the total time investment for that, but without going for the creative items my playthrough was probably around 50-60 hours long with a little goofing around.
Overall I’d definitely recommend giving it a shot if any of this sounded interesting!



