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Enigmatica 6: Expert – E6E Reviews
How To: Not make your expert pack
First of all: I am a pretty slow player (while playing many different expert packs), I played somewhere around 90 hours (a large % of which was building) and got to the beginning of Mekanism (which is I think around midgame, although maybe I was still in pre-early game! not sure), then quit because of ridiculous amount of apparent grind required to go through the midgame.
Before I go through the downsides, I would like to highlight some cool things I really liked myself:
– Requiring the use of certain dimensions to do Blood Magic (undergarten) and Occultism (atuum) before lategame
– Minor amount of required bees (I kinda hated it at first but then decided it was actually ok)
– Lack of power storage until midgame (also both a blessing and a curse, blessing because it forces you to think about cool things)
– This was the first time I saw create and actually made me kinda like it (now you won’t catch me download a create pack like, ever lmao)
Now, for the downsides…
Every time I hear people say anything about this pack I just bring a whole list of random bs that the pack does:
– Thing ZERO: Apotheosis mod in the expert pack so you randomly get owned by bees
– The first thing about this pack is that it keeps the quests from Enigmatica 6 (Non-expert) and only adds a few own quests. Since progression order is often inverted between E6 and E6E the quest book is only there to mislead you lmao.
– As a consequence, it’s very hard to know about the existance of some recipes. Example: to complete the tutorial up to Steel you need somewhere around 10 Hearts of the Sea (see also review by Flandre that goes more in depth on this). There is a recipe for HotS that is done in a Blood Magic machine, which is usually available after you progress a bit into BM, so you immediately go like “yea nah” and then spend 10 hours looking for buried treasures. Yea I think that machine is the intended way to get HotS’s, but requires some ridiculously rare ores only found beneath oceans (thankfully there is Scannable, but not going to lie, I had to google how to obtain that ore and the only thing that popped up was a reddit post). “Awesome” start already.
– The quest book for magic mods is also really bad. It does not explain anything at all and when the mod doesn’t either (see: Eidolon)
– The pack includes Bountiful to skip parts of progression. For example I was able to make an Atomic Disassembler 20 hours in, even though Atomic Alloy is supposed to require Fission, and I’ve seen ppl get things like Dimensional Storage Stabilizers from the board. This also made me spend a lot more time then I should have since you need to get a power generator early, and I ended up buying parts of waterwheels from bounty boards before I could make one (then someone on Discord said there are solar panels from Engineer’s Decor, which is very much not a mod I would think of checking, bruh, fml).
– Talking to more experienced players, apparently backpacks are the primary endgame way of storing items (also compacting drawer requires elven trade so your early-mid game storage is just ass); many also whined about RS being worse than AE2 (maybe, I don’t have a lot of experience with the former).
– And more…
I think this should give a good perspective on how this pack actually plays.
A terrible follow-up to one of the greatest packs
If you are like me and love E2E, and feel its the gold standard for how an expert pack should be designed, run away from this follow-up. fast.
It does the exact opposite of what E2E did; instead of looking at the past and keeping the good and correcting the bad. it kept the bad and threw out the good.
I have tried to complete this pack numerous times, but I can never motivate myself to continue. Its just not worth your time
Honestly a bit painful
Don’t go in E6E expecting E2E2. It’s an absolutely different experience, maybe explained by the version gap.
Unlike E2E where you can safely ignore 50% of the magic mods early on and focus on the tech first in order to obtain a mass storage network as soon as possible, E6E forces you (but you don’t know that yet, since the questbook does not give any real practical advice on how to grind the materials) to batch craft copious amounts of magic items.
If mods like Eidolon or Ars Nouveau are your thing, maybe the modpack is for you but you won’t get away with “a little magic” in this one. I completely gave up after around 30 hours of gameplay when I realized the amount of grind that was still between me and real automation.
I really wanted to like you E6E ;(
a classic
very gud pack
Decent, but not a Classic
This pack actually took me three tries to get past a day or two of playing. The start is heavy focused on magic and Create, very cliche. Once I was able to get past the start, the middle of the pack was pretty generic and smooth. There is a heavy reliance on Modular Routers for the automation that Refined Storage is unable to do. Towards the end, you are expected to build very large multiblocks, ending on huge tree. The problem is that when the multiblocks are enabled, you get huge lag. I had to remove the controller whenever I was not using the block. I was able to semi-automate this with a piston. I understand the huge multiblocks look cool… but did they not realize that when they are active that it tanks the TPS? Was this never tested?
It was enjoyable in parts, but I doubt I would ever play through this again.
Strange attempt at recreating E2E
In such a new version, it’s difficult to create an expert modpack of similar quality to E2E. The progression, however, is plain annoying, without any guide on many things like how you’re supposed to get a conduit to make a simple cooking pot of all things. Mods within do not mingle well, and progress does not feel nearly as rewarding as it seems to be intended to.