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Project Ozone 3 A New Way Forward Reviews
Pretty fun, feels kinda scuffed though
Lots of weird mods that make it feel like a non-cohesive experience, still fun nonetheless!
Falls short of its predecessor
They kept the aesthetics and grandioseness of Project Ozone 2 and cranked it up to 11. But in doing so, they also added a lot of mods that really don’t fit into the modpack and only add annoyances and frustration. Embers (debatably), Landcraft, and Lordcraft are big examples of this. Honestly, I wouldn’t be surprised if the last two were because their mod devs paid the pack maker to include them for that curseforge ad revenue.
The expertness of it is honestly great in the early game, and Ex Nihilo isn’t that frustrating as ore drops are very common so you sifting gives you that dopamine rush when you rack up all of those ores early on. And the mods you use starting out are quite fun and interesting as well.
But it all falls apart once you get to the midgame. In Project Ozone 2, you had Logistics Pipes to help you automate much of the microcrafting, but in Ozone 3, all you have is Project Red. It’s a nice mod and does plenty, but there are no auto crafting tables it works well with (There are EnderIO ones, but each individual one is incredibly expensive as opposed to LP’s only costing wood and cobblestone and NOT requiring power). So you’re stuck manually microcrafting just about everything, even into the late game since that’s where AE2 is locked.
Combined with the fact much of the modpack felt like the developer just threw in as many big content mods without actually thinking if they’d fit (eg. shoehorning magic mods in a way that felt like they were for filler content rather than integrating well with the pack), I have to give Gameplay 2 stars.
Aesthetics were decent, though the custom shop coins looked pretty goofy. The shop also felt poorly thought out.
And with so many mods, the performance, stability, and startup time were atrocious. There’s even a mod that adds PONG to the loading screen, to give you something to do, but that apparently DOUBLES the loading time. I’d rather browse my phone or step outside while waiting the 20-30 minutes needed for it to load.
All in all, this modpack was incredibly disappointing, especially with the lightning in the bottle that its predecessor Project Ozone 2 was. Ozone Lite, despite being much smaller in scale and incredibly generic in design and mechanics, was more fun than this.
It is a really good pack on Kappa mode
It really makes you think more and look at outside perspectives from youtubers on how they did things only thing I will say it was kind of made a little bit worse because of the removal of Landia and the switch to the Degree Ingots which made it just annoying but bearable. Other than that this pack took me about 2 years to complete off and on of course. Would recommend for other to play through. I didn’t finish every quest but I definitely could have
If the phrase MORE was personified into a pack
Yes. The objective is more. It is all the things. Everything.
The different difficult tiers really make it stand out among the sea of kitchen sinks. Ohboi, it’s definitely finally in one of those tiers where ‘I wish I knew where my sanity was’. Its hellish and will make you expand and expand your skyblock more and MORE. Learn to autocraft on any mod that will let you, it will be your friend way down the line in the pack on higher difficulties.
POZ is the personification of MORE. More ores, more materials, more mob drops, more of everything because you will be using ALL of it. You will run out of things all the time, so you need to keep production going, automation in tech, automation in magic, you need to get learning because it will be a wild ride otherwise.
Performance isn’t too bad. Just keep in mind what you shouldn’t put down and know what ticks more than it should. Its a skyblock.
Overall enjoyed the pack, gods help your soul if you ever play on Kappa+.


