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Prominence II: Hasturian Era Reviews
Still feels like a beta pack after a year of updates
# Super unpolished RPG focussed pack
Even after a year of updates since I last played, it feels a beta pack in the small things. They continued to add content, that’s right, but everything else was left behind without much thought
# Aestetics
The pack by default uses a couple of texture packs, including a modified font, which I find quite hard to read compared to the standard vanilla font. Moreover, the ashen resource pack is just slapped on top of the game, where modded contents are not retextured to follow the same aesthetics, especially cave ores.
# Mod choices feels all over the place
Is it an RPG pack or a kitchen sink? Why is there such an in-depth tech mod like modern industrialization along with the rather cool and interesting boss progression? Create is obviously thrown in there for good measure, I guess just for the sake of saying “play how you want”. They even removed a good early game storage option (Tom’s simple storage), leaving all the work to AE2 (in a medieval-fantasy themed pack?).
# Too much RNG focus
You get to build a character and that’s cool and all, but most of them requires a “relic” only found in loot chests. Guess what? In my original world, where I spent 100+ hrs goofing around I never found the one I envisioned my build to work with, having to deal with sub par weapons. No way of crafting it, just gambling.
# Final thoughts
This pack would be even half decent if the dev(s) took the time to revise some old/not up to date contents, because it’s really the small things that made me quit the modpack, just the feel of many small clashing decisions. I didn’t talk about crashes I experienced with some bosses I encountered in an old version, because they may have fixed it, but I have little faith in that. This review has been rather hard on the pack, but that’s in the hope of getting a better experience in the future…
Lackluster progression tiers left me unsatisfied
TL;DR
it only took 3-4 days for me and two friends, to climb the progression mountain. We had our best end-game weapons, and (most) of our best end game armor (i was the only one who didn’t, as i opted for diamond armor over ranger armor)
Some end game armors require scutes, which feels somewhat disrespectful to the players time; as by the time you’re doing the turtle eggs– you’re far beyond the vanilla enemies being any threats- so it was ultimately too boring to do.
about half way through chapter 1, we reached our end game, and by the end of chapter 1, we were level 50, and mostly maxxed out.
Seeing as there was nothing we could get thats better- we lost purpose in the main storyline.
Decent but annoying features.
The player animations look odd and unnatural, the Curse of Uwuification is BEYOND annoying, and some mutant mobs bypass claims and destroy everything. If it weren’t for these, I’d rate the whole pack 5 stars.
The good parts are many, the pack is fun, theres something for everyone. For tech fanatics like me, theres Tech Reborn, Indrev, and Modern Industrialization. For magic fans, theres Archon, Botania, and Spellblades. The story progression is fantastic, the boss fights are fun, the new biomes are wonderful, and there’s always something to do.



