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Rebirth of the Night (RotN) Reviews

The G.O.A.T.
My personal favorite modpack. The gameplay speaks for itself. Also try Underdog.
A solid yet rocky journey facing high expectations
[Self-Review]
As of version 3.1.1, Rebirth of the Night is a healthy mix of new content, a cohesive experience, a lot of promises, and a bit of an unfinished mess.
First of all, not just any system can run this pack smoothly. With a minimum requirement of around 6 gigabytes of RAM and a selection of more than 300 mods, RotN pushes Minecraft optimization to the limits, making use of all the mods you would come to expect. Entry requirements aside, there is a 90% chance you will experience at least one annoying bug during your experience, but there is an
equal chance that you will want to continue playing and be able to do so despite the stability of the pack.
When it comes to progression, it is unfinished, and a sizable amount of info, both in and outside the game is outdated. It promises a hardcore but fair experience… perhaps surprisingly, it delivers, for the most part. And although it may seem I am being too harsh, that is only because I really love this modpack.
The early game is probably where the game shines; guided by an obscure and many times forgotten “guide” written in first person within the player’s inventory and an extensive array of advancements, the game gives you a rough idea of in which direction to go, but it is up to you to survive the first day. Overhauled recipes and a typical “realist modpack early-game extension” sets you on a hunt for resources to build defenses–and you want those defenses up to fend off the block-breaking mobs.
After recreating early historical technology with things such as kilns and windmills, the pack delves deeper into the fantasy aspect with many non-existent materials such as gem “ingots”, viridium, m*Y*thril, exorite, dragon steel, etc, etc; everything kept under lock and key behind invasions of enemies, dimensional travels to the depths and heights of the world, heavy-hitting minibosses, an annoying plague, and more recipes that you can keep track of (write a list!). Where this chaotic mix of tiers shines is probably with Set Bonuses obtained from wearing specific combinations of equipment and with a growing feeling that you can face your enemies, but never truly get comfortable.
All in all, careful attention paid to texture and recipe consistency is one of the greatest hallmarks of RotN. After all, for someone new getting into the pack, it feels like most things belong. Yet the game falls short; having been in development a little over 3 years, this modpack is still far from finished, and just like the Twilight Forest’s Final Castle on its own at the moment of writing this review, Rebirth’s implementation of the dimension along with the rest of the end-game is notoriously unfinished and rough around the edges.
There are many plans to continue the development of the pack, but leaving copium aside, does the pack itself stand on its own legs? The answer is probably yes, given its continued popularity, somewhat active community, and power to inspire other modpacks to mimic its level of attention to detail.
Rebirth of the Night is an immersive and unforgiving modpack that demands a lot from you, but that can return the investment threefold, that is assuming you are willing to ignore the lack of objectives after a hundred or just five hours of progressing without someone handholding you.


