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Reclamation – Reclaim the World! Reviews
I don't get it
Reclamation is a skyblock-esque magic-heavy modpack. It’s not skyblock, but it’s essentially the world of Regrowth (which I don’t remember enough about to make further comparisons to), so you won’t be doing any resource gathering after early game. The problem is I’m not sure exactly where I’m supposed to extract enjoyment from this modpack.
It is a heavy manual pack that feels like it wants you to do some side content to distract from the main progression but your access to the full capabilities of any given mod is massively restricted by the progression walls so you can’t explore the mods. I can’t start restoring grass to the world on a meaningful scale as soon as I hit chapter 3 because dirt is pretty expensive. I don’t feel like I can build because the most I can do to expand my palette right now is to mine only for building blocks and not ore (or make a limestone farm), so my palette is just stone derivatives and a few wood types of which I also cannot effectively farm. I cannot make my life in certain mods easier with the use of other mods; for example, I wanted to maybe make a rudimentary Create elevator to ferry myself between my base and the required Embers Ember Core that you have to place on bedrock, but I don’t even have redstone yet even after going down the branch of the quest tree that I expected to get me redstone. So the only thing I really absolutely can do is throw myself at quest progression, which consists of ferrying stuff between various magic multiblocks. Gathering metals is drawn out, certain things are quite expensive early on, and automation is very light in the worst way possible.
The way that Chapter 3 functions makes it feel like extended early game. I would not suggest bringing newbies along for the ride, which is something I did (decision slightly influenced by the *description of the modpack*), because everybody needs to have a grasp on what everything is doing, and we are dealing with a selection of mods that can already be confusing to experienced players. The presence of automation can be nice in division of labor scenarios because you can abstract things; here, you are not going to have that luxury for a while. The lack of exploration means I can’t send my army of newbies out to explore for me. And again, the potential side content currently accessible to me personally is already *chafing*, so I can’t assign that to anyone either.
Other than that, the modpack is shockingly ram heavy considering its mod count and scope, performance is okay, but I ran into a number of grating graphical issues like the Botania Runic Altar not showing its gui until it has a complete recipe, and Create machines not visually updating properly with changing power states. Since this was a server context, I also ate just a considerable amount of *Rejecting UseItemOnPacket* errors that I don’t understand why this pack is more prone to than others.
This very much feels like a case of “this isn’t for me” but in a way that I can’t explain or justify why someone else might enjoy this.
Tendious, grindy, not automation until midgame
I think this modpack is an attempt to copy Regrowth with newer mods.
Unfortunately, the modpack is time-consuming, grindy, and there is no automation until midgame.
You have to redo all steps aggain and again and again and again. Even in Midgame you have to redo your first step again because you don8217;t have any way of automation at all. Not even vanilla automation.
The Idea of a new Regrowth modpack is nice. But if you like to grind and want to farm all resources by hand in a tendious process – without automation… this might be your mod pack. If not, you should not touch this modpack.



