‎A small mod that adds mobs with “Minecrafty” feel.
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Primitive Mobs

A small mod that adds mobs with “Minecrafty” feel.

4.0
1 review
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Very good100%
Average0%
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Gameplay

3.0

Aesthetics

5.0

Performance

4.0
Logo of Primitive Mobs mod for Minecraft

Primitive Mobs

A small mod that adds mobs with “Minecrafty” feel.

4.0
1 review
Excellent0%
Very good100%
Average0%
Poor0%
Terrible0%

Gameplay

Aesthetics

Performance

Genres:
Themes:

MC Versions: , ,
Type:
Owner:
Mod Loaders:
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Primitive Mobs Reviews

Avatar for Outra
January 18, 2026
Outra
Gameplay
Aesthetics
Performance and Stability

Vanilla + Mobs with extremely configurable spawn rules

#What is it ?

This is a mod which adds a new peaceful and hostiles creatures/animals, which fit in most vanilla + settings and bring interesting mechanics, gimmicks and items to play around with.

#What does it offer ?

A couple of **new monsters** and **passive mobs** some of both can be tamed, since there is not too many let me give more details down here (spoilers for all the mobs added) :

||Chameleon|| :

||An ambient mob meant for forest and jungly biomes; Their drops can be used to make some camo-leather armor||

||Treasure Slime|| :

||A rare slime which appears in any biome at night, they will contain goods which can be acquired by killing them until they become small; there is a variant of this mob which doesn’t contain anything, and which can be sort-of tamed. Using an external loot-tweaking mod, it is possible to configure the slime treasures||

||Haunted Tool|| :

||Basically a possessed item, having its stats depend on the item’s durability and damage output. Using an external loot-tweaking mod, it is possible to change the type of tools they appear as||

||Grove Sprite|| :

||A nature spirit that will plant trees corresponding to its forest; their sap can be useful to turn logs of one wood into another||

||Bewitched Tome|| :

||An hostile cave tome which is a nice way to get enchanted books. They spawn more often in strongholds||

||Filch Lizard|| :

||A desert thief lizard which will take a look in your inventory and act on their impulses; their preferences can be easily tweaked using an external loottable tweaking mod (such as loottweaker) ||

||Brain Slime|| :

||A beach slime that will grow larger the longer it attacks you, which it does by staying in top of your head and eat you||

||Rocket Creeper|| :

||A goofy creeper which jumps in the air, exploding instantly after hitting a block or you. They can rarely drop a mysterious egg||

||Festive Creeper|| :

||They won’t explode, but will throw tnt dynamite-style; they are immune to explosions and fire damage. They can rarely drop a mysterious egg||

||Support Creeper|| :

||Exactly what it sounds like, a creeper that will resort to its deadly explosive force only when there isn’t any mob left to defend. They can rarely drop a mysterious egg||

||Skeleton Warrior|| :

||Basically a stronger and smarter skeleton, always spawning with more hp, a leather cap, a bow with weakness arrows as well as carrying an iron sword on its back to use if the player gets too close. Their drops aren’t as interesting though but they are a nice challenge to have, could work well in arenas or smth||

||Blazing Juggernaut|| :

||An “everywhere blaze”, spawning outside of nether fortresses, but different; It has similar loot but attacks in melee by having a weird zigzag dodging pattern making it quite hard to hit and a challenging foe||

||Lily Lurker|| :

||Disguised as a lilypad, it is actually an hostile swamp fish. There isn’t anything else to add though||

||Mother Spider|| :

||Marqued as “spider family” on multimob, they will appear with their children an attack you all at once. their drop can be exploited to trap and get a spider of your own, which you can ride and customize its eye color||

||Trollager|| :

||A tough mob appearing in caves, they can see you through walls an will break them down in an attempt to reach you; they also have the ability to throw blocks to attack you from a distance, and will turn to stone if exposed to sunlight||

||Note that they require quite of bit of space to spawn in caves, meaning that quark’s speleothems can often make them an even rarer occurence||

||Lost Miner|| :

||A villager which spawns in caves, fleeing from mobs and following players to the surface. When rescued they give them a bunch of emeralds and turn into a trader out of three types, selling you ores, rocks or gems||

||Traveling Merchant|| :

||A wandering trader selling a bunch of really rare items (which I often deem too rare to use them in most packs). Use the Trader backport mod if you want regular wandering traders which are more configurable||

||Dodo|| :

||A unique extinct mob which can only be found in the most peaceful biome that is the mushroom island; their meat restaures a lot of hunger points, though it is compensated by their rarity and how picky they tend to be when it comes to the food needed for their reproduction||

||Sheepman|| :

||Nether-NPCS which deal in gold and are scared of zombie pigmens; The alchemist sells potions made from nether materials, the scavenger sells stuff you can simply find by exploring the nether and fortresses and the thief sells mob drops (some of them being a bit to overpowered for my taste)||

||Note that in older versions of the mod, a special sheepman with an anvil on its back existed, which could repair your items||

||Goblin|| :

||A mineshaft dweller before the rascal’s mob vote even occured; they are fast and use a special mace which doesn’t deal much damage but is quite deadly to your armor, meaning they can be threatening in longer fights alongside other foes||

||Harpy|| :

||A mob which spawns in high terrain in extreme hills, it doesn’t attack, it instead attempts to kill you using fall damage. Good concept, quite like 1.18+ vanilla goats||

||Flame Spewer|| :

||A more interesting lavamonster, behaving in a similar way to The legend of zelda’s octorocks, spewing fireballs like a turret from the safety of its lava lake||

||Void Eye|| :

||A dangerous and sometimes quite annoying creature (I really recommend disabling its overworld spawn its a nightmare), as it can fire a blinding laser through walls. It also drops ender eyes sometimes, which can break the intended dimensional progression of the game||

||Summoner|| :

||Only present in older versions of Primitive mobs, this mob directly inspired by pokemon and similar games summons creatures using some sort of capturing ball; they can then be used by the player to capture their own mobs. This mobs has its own separate mod in 1.12 called “TheSummoner”, and is now an illager instead of having his previous witch look||

This mod depends on a library called **Multimob** : it basically manages the spawning system of these mobs; That said, it is also possible and even quite easy to **add your own mobs** in the extra entries to the spawning system, meaning one can add mobs (note that **after a certain amount of new mobs added the mod will crash** , so take that into account and avoid to completely rely on this mod for your modpack’s mobspawning)

Multimob also gives away **plenty of informations for modpack-makers** by creating **txt files** listing : Biomes, BiomeTypes, Blocks, BlockStates, Enchantments, Entities, Items, Potions, PotionTypes, and some Vanilla structure names (again for the spawn system you can add creatures to vanilla structures such as mineshafts and woodland mansions, so it mostly serves that purpose).

**Issues ? they are mostly tied to multimob** :

it seems the very last version of multimob causes problems in some modpacks for some reason (which is why I purposely use an outdated version of said mod);

I would also recommend switching the mob creature types from the new ones made-up by multimob (MULTIMOBPASSIVE,MULTIMOBMONSTER) to the vanilla ones (CREATURE,MONSTER), especially if you want them to spawn alongside zombies and skeletons at weight : 100 (if not they might override the vanilla spawns, you’ve been warned).

**Issues with primitive mobs ? mostly balance** :

The mobs are all cool and interesting, but as mentioned before many give away items that can ruin the game’s progression if you do not tamper with the mobs’s loot tables (using loottabletweaker or other outside mods).

#In conclusion

I really like this mod, and since **most issues are tied to its library** (which again, using an older version seems to solve everything for some reason), I would consider this mod to be **quite good at what it does** : **adding new vanilla + mobs in your world** .

This mod is also now present in at least 1.20.1 as it has been forked by tatoling under the name **PrimitiveMobsRevival** ; though I don’t know how complete the mod is right now.

If you are looking for more 1.12 mods adding **useful entities** such as these I recommend **Fish’s Undead Rising** , **Beast Slayer** and **Eerie entities** , though more might be out there.

If you are looking for other **Multimob equivalents** there is a craftweaker addon known as **Spawntabletweaker** which is quite simple to use but doesn’t allow for much complexity, and there also is **InControl!** (which I don’t know much about but it seems to be quite good at what it does as I’ve mostly heard good things about it).

Total PlaytimeExtensive (500 hours)
MC Version(s):
1.12
Mod Versions:1.2.3a

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