‎Adds a ton more structure generation, dungeons, and randomized loot – Fully customizable
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Recurrent Complex

Adds a ton more structure generation, dungeons, and randomized loot – Fully customizable

5.0
2 reviews
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Gameplay

5.0

Aesthetics

5.0

Performance

4.5
Logo of Recurrent Complex mod for Minecraft

Recurrent Complex

Adds a ton more structure generation, dungeons, and randomized loot – Fully customizable

5.0
2 reviews
Excellent100%
Very good0%
Average0%
Poor0%
Terrible0%

Gameplay

Aesthetics

Performance

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MC Versions: , , , , ,
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Recurrent Complex Reviews

Avatar for Anonymous
November 25, 2025
Anonymous
Gameplay
Aesthetics
Performance and Stability

The Modpack Maker's Structure Dream

#What is it ?

A mod adding **new structures** to the world in each dimensions, even working in modded ones;

This mod also serves as a **tool for modpack makers** , allowing you to create, export and download structures to add to the game (you can even disable the mod’s default structures in the configs altogether if you only wish to use custom ones).

#What does it offer ?

New structures to the game which includes small ruins as well as bigger dungeons, custom trees and rocks, new village houses and so on; most of them using custom loot made for them.

The structures look cool and don’t impact the performances in any notable way (or at least not in any way I could notice).

The best part of this mod is its **structure making system** , and while it is true that other structure mods such as Ruins also allow you to add your own structures to the game too, this one goes a step further and allows for a lot of possible types of structures generation such as :

**Natural** : the basic selection allowing randomized generation on every x chunks

**Vanilla Decoration** : the generation for making custom naturally-generating trees or rock-type structures, or more generally a structure generation which seems to mimic the way certain structure generates in vanilla minecraft

**In structures** : if you want to add structures to villages or overwrite vanilla village structures with your own this is the way to go

**Sapling** : should generate when a specific sapling grows into a tree (I never quite understood how it works, but honestly I never really wanted to use it)

**Static** : will only generate in specific coordinates in given dimensions; you can then make the structure repeatedly appear from that point after a certain amount of blocks, which is close to the way stronghold generation works in the game.

**Structure Lists** : A structure within a list of possible structures.

Maze component : A room in a bigger Maze complex (think corridors in mineshafts and nether fortresses); it will only naturally generate if the global maze is generated, such as with a script block.

For each of these ways for structure generation you can **limit your structures** to specific biome ids/biome tags, dimension names/dimension ids, blocks to spawn on, use special **natural floors** blocks in the building for it to auto generate a floor based on the biome it generates in and adapt it to the terrain a bit better, or **negative spaces** to make sure some air blocks are not counted as part of the structure (which helps in making it feel less square); there’s also the barrier that I’ve been using more and more to contain entities and prevent them from escaping the structure before I export it (the solid barriers added by the mod disappear when the structure generates naturally).

There is **next to no limit** to how **big** structures can get, and one can even use the **script block** in order to add smaller **structures within bigger structures** (I don’t really like making mazes so this is usually what I experiment with when wanting to add variety in structure generation); the script block basically exploits the Structure List feature in order to generate a random structure within the chosen list once the bigger structure containing the script block(s) generates.

The way to add **custom loot** to structures being from within the game makes things **easier** , to the point I’ve managed to understand how this works before I understood how to customise correctly existing loot tables in Loottweaker (not a bad mod; it’s just to show how intuitive it felt to me); there also an artifact generation tag to add to your larger loot tables (which generates randomly-named and possibly-enchanted items) as well as a book generation tag (which features randomly generated books, sometimes even readable) .

#In conclusion

This mod is most **1.12 modpackmaker’s dream** , as it allows you to effectively **add your own custom structures** with customized loot to the world.

The main flaw this mod has to be how **time-consuming** it is for anyone to **learn how it works** most of the time; Yeah sure there is a **very detailed wiki** but I vividly remember taking a long time to end up where I am now in understanding how recurrent complex works, and it having little to no video tutorials detailing the structure making and exporting aspect does not help in making things easier; that said, all I just said is not nearly enough to dethrone this mod as the **best way to add custom structure within your modpack** , without resorting to making your own mod(s) that is. Also, **Sparkyspace** made some good tutorials on this mod, you should check them out if you’re interested.

Total PlaytimeImmense (1000+ hours)
MC Version(s):
1.12
Mod Versions:1.4.8.5
Avatar for Tempest051
April 14, 2024
Tempest051
Gameplay
Aesthetics
Performance and Stability

The best structure mod in Minecraft history

Yes, I will die on this hill. Sure, the default structures are nothing to gawk at, but as a dev utility for adding your own structures, what this mod is capable of is insane. Jigsaw blocks don’t even come close. RC’s greatest feature is the structure script block. Randomize portions of a structure on generation? Check. Create dynamic mazes? Check. Create dynamic towns with theoretically infinite unique layouts? Check. Compatibility with nearly every modded block and entity? You bet. It does lag the world a little with larger structures, but pregenerating can fix that, and most people aren’t creating structures with 200k blocks.

Total PlaytimeExtensive (up to 500 hours)
MC Version(s):
1.12
Mod Versions:1.4.8.5

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