‎A programming language for moving stuff around in Minecraft
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Super Factory Manager ( SFM )

A supercharged logistic mod for high precision, high throughput resource movement

5.0
1 review
Excellent100%
Very good0%
Average0%
Poor0%
Terrible0%

Gameplay

5.0

Aesthetics

2.0

Performance

5.0
Logo of Super Factory Manager ( SFM ) mod for Minecraft

Super Factory Manager ( SFM )

A supercharged logistic mod for high precision, high throughput resource movement

5.0
1 review
Excellent100%
Very good0%
Average0%
Poor0%
Terrible0%

Gameplay

Aesthetics

Performance

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Themes:

MC Versions: , , , , ,
Type:
Owner:
Mod Loaders: ,
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Super Factory Manager ( SFM ) Reviews

Avatar for coolbot100s
April 3, 2024
coolbot100s
Gameplay
Aesthetics
Performance and Stability

My go-to logistics system

Having finally given this a shot in ATM9 this is likely to be the only logistics mod I’ll use from now on whenever I have the option.

Don’t get me wrong, Xnet, Laser.io, and Modular Routers still have their place, but the level of control you have really does open up new possibilities, and the machines and infrastructure you can create are scalable beyond any other logistics system.

Most importantly, it’s performant, even more performant than Xnet, and super easy to debug and optimize your system. While it’s certainly not as space-efficient or pretty as laser io, arguably it’s actually uglier and more difficult to hide than *all* other logistics systems I don’t think it’s controversial to say it is far better to have an easy-to-operate base that won’t crash your game when you look at it or tank your server’s tps then one with facades over every cable.

That said, combining it with other logistics systems (like modular routers) can make having completely invisible setups *very* easy.

Of course, it’s not just about making your existing setups more performant and faster to build, it also allows you to do otherwise very complex things easily, including *completely invisible* full automation and auto-crafting setups for things like blood magic, ars nouveau, occultism, nature’s aura, mystical agriculture, and of course all of the tech mods.

You can *instantly* transfer infinite amounts of items, fluids, and power, making it more powerful than most other logistics systems on top of its versatility.

A couple of caveats here are that many blocks in modded Minecraft will themselves have transfer limits, there are ways you can get around these in many cases, but not all. This can limit what you can do as your script will only run once per second (although in most cases this is still *far* faster than necessary)

Additionally, it makes some other tedious tasks, like automating massive Mechanical Crafter arrays (think the ATM star or SB3’s meatballs and catalysts) so much easier in a way that no other logistics system can even compare to thanks to the way you label blocks in the world, this is something I would always *dread* doing with Xnet alone.

If you are any type of modded player who likes automation or has to work with any type of pipes (that’s almost all of us let’s be honest) I seriously encourage you to try using sfm for your next project big or small, your server owner, and/or your PC will thank you.

As for how you can actually get started, the [example scripts provided on github](https://github.com/TeamDman/SuperFactoryManager/tree/1.20.2/examples) will teach you everything you need to know, and I do not say this lightly, you really do not need any prior knowledge of scripting or code to get started. The language is so simple anyone can get started even if this is your first time even thinking about the word “scripting.” A cursory knowledge of Minecraft is all you need, and if you’re reading this you’re more than likely already prepared.

Total PlaytimeModerate (up to 20 hours)
MC Version(s):
1.20
Mod Versions:4.14.1

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