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Chroma Endless 2 Reviews
Ligh-Expert modpack
#Introduction to Chroma Endless 2
So, Chroma Endless 2 complete took me 225 hours(30 of them i spent on ||Piggy bank multiblock which is really slow :(||. In this review I’m gonna talk about mods, quest system and a little about each game stage(Early-game, Mid-game and End-game) Also I added AE2-Additions, bc why not?
**Mods**
Mods is quite… usual. You got Create and IE at early game – impressive. Mekanism and Thermal at mid game – wonderful and Draconic Evolution in the end game – phenomenal. The only unusual mod is MCDoom which added for… Um… I don’t really know for what. The only thing I ran into is oneshoting mobs in the nether. So overall mods is just collection of most popular mods so 5/10
**Quest system**
Main quest line – Nothing interesting to say just linear quest with only necessary items needed to progress
Extra quest lines(Includes shop, challenges etc.) – Stupid quest like craft every existing item in the mod that needed just to mad you because some main quests require them. Shop is useless, the only item needed it soul steel. Challenges in absolutely boring, all of them is just manually spending time to breed 1500 animals or trade with 500 villager, but that not the worst what about killing 1 million mobs(I killed +-4000 mobs after completing modpack)
Reward system – And the worst thing about quests is rewards, some modpacks gives you no rewards but CE2 have coins, sounds nice? NO, that’s lie, because coin system is absolutely broken, with coins you can’t get anything useful, most of the quest gives you 1 copper or 1 silver coin, but you can just kill 1 Illager to get 1.5 silver coins. Also you can trade some items for coins, but this is useless too, because killing 100 of any mob gives you only 1 silver coin, so you can just kill 1 Illager instead. Overall – questing reward is a lie 1/10
Overall for all quest system 7/10, So if you’re gonna ignore extra quest lines and concentrate only on the main quest you got nice experience
**Game process** – Ok, now I’m gonna talk about the most important part of the game
Early-game 1-3 stages – as I said previously, Create at the first stage(just normal create), IE, botania and early mekanism at the second stage(Nothing interesting except for combiner? First time modpack force me to use combiner from mekanism). The only good thing I want to say about early-game is AE2, thanks god you didn’t put it in Late-game
Mid-game 4-5 stages – The best part of the modpack imo. You got a lot of new content, first rocket(When you still don’t know about all other trashy planets with only 1 new ore), first necessary multiblock and a lot of automation without high amount of grind.
Late-game 6-8 stages – You start to realize that the game is becoming repetitive. You got new material – you craft new rocket – you build same multiblock there – you got new material – repeat 4 times in a row. Btw its not grindy at all, so not that bad as I say. And the last stage(Creative age), which is accidentally grindy? The only thing you need to automate really hard is insanium(Tip for you – make insanium farm as fast as you can)
Overall – That’s good expert modpack, it’s not grindy at all. That modpack doesn’t require high mod knowledge or gigantic autocraft system.


