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Over Stars Reviews

Combat Focused with Mandatory Tech and Progression Gating
(Played this pack on Cosmo’s CSMP in August of 2025)
There’s a few ways to make an exciting pack, and having lots of content is one way to stay entertained. Over Stars certainly has content, but unlike a pack haphazardly thrown together in an afternoon, OS distinguishes itself by trying to tie much of that content together. It has questing where you need to complete quests and build manufacturing to enter the next technological age. Really the main content was powering up though, and much of the manufacturing was a means to an end. There’s a lot of bosses in this pack from the usual suspects like Cataclysm and Bosses of Mass Destruction and that was neat since I haven’t tried fighting them in a multiplayer setting. The scaling did get quite absurd (in a fun way), and while the balancing was… limited and the end game gear involving the void was honestly boring after an afternoon, it was still novel and I’m glad to have played through it. I haven’t been keeping up with active development but if some of the rougher edges in tech integration were smoothed over and there was a boss at the end of it all (There might’ve been, I didn’t reach beyond IE personally and tagged along another group but I don’t think there was one in space when I played)
It’s just sort of a boss pack that petered out for me and didn’t inspire me to build anything in particular.
There was however lots of player interaction, from exploring weird structures to melting a boss and comparing damage numbers, this pack had a fun amount and since loot was instanced and bosses (usually) had immediately easy respawn mechanics, we did stack up to fight them often. Oh and also spawn got nuked on launch with a curious spawn egg or something.
The most memorable thing though has to be observing the island group failing to contain their nuclear reactor and watching all their livestock melt into ash :]
I think this pack especially could benefit from something like a set dimension or large structure that can easily act as a questing hub, since it feels a bit strange having the floating villages without a origin or capital to like, protect or something. That might be plagiarizing from Waccy’s Fantasia though…
Overall I liked the pack enough but wouldn’t necessarily play it again without having something besides content or polish. It needs some sauce and not necessarily more main course you know? I can recommend it if you aren’t afraid of the popular tech mods and like boss content and powerscaling. Just play with under 8 people since this is a chunky pack, TPS was NOT good at peak hours compared to every other pack we played so far. It’s a good time otherwise, I recommend it but might be too familiar if you’ve tried these mods before.
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