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SevTech: Ages Reviews
Incredible
Really linkedin the progression. One of the best. The small details everywhere are perfection. The lock of the progression between the ages are so nicely made
Stopped playing because you cannnot turn off step assist
The fact that you cannot turn off the step assist mod (that makes you climb blocks automatically – basically auto jump) without progressing to a certain point makes this modpack unplayable for me. It’s beyond me how anyone could think it would be a good idea to prescribe basic player movement options. It’s a shame because the content otherwise looks promising.

Easily one of the best progression packs in existence
The ages system is really well handled, introducing new mods, mobs, ores, and mechanics in a very enjoyable drip-feed of content. It really feels like a similar system to terraria, for the first couple of ages, and in a very good way. Some of the later ages (namely, most things post-plastic) are not quite so fun given the high resource costs and relatively inaccessible automation, as well as the fact that you begin to run out of places to explore and the content well starts to run dry.
There are some less enjoyable parts of the early game, namely most of the biome hunting that has to be done, though you eventually get through it and it’s not so bad. Absolutely love the pack otherwise though, feels very cohesive!
Highly recommend playing this on a server with friends.
Great experience overall
SevTech:Ages sets a high standard for all progression-based modpacks with its seamless progression between thematically different mods, as well as its effective use of the GameStages mod to create an engaging experience for players of all skill levels. I personally found the early-to-mid game most enjoyable (stages 0–3 and 4). I felt like the pack became more tedious towards the end, however. Playing SevTech:Ages is fun, both alone and with friends.

Far from Expert-level, far from Easy
When people talk about ‘integrating mods into a pack’, this is what they mean. Instead of “hey, you just unlocked Blood Magic, go play that for four hours until you get this item”, this pack says “hey, you just unlocked Blood Magic, go grab these items from these other mods so you can use Blood Magic to make this item from a different mod so you can progress a little further in a third mod”, and it does this for every mod.
Performance suffers a little whenever a complex CraftTweaker script fires, but this only happens on Age transitions, so just grit your teeth and then revel in your newfound power.
A great pack for new players!
This was my Second modded playthrough that I went in depth with. I played Sevtech: Ages of the sky beforehand for 100+ hours and also skyfactoy 3 but only for a few hours . I also want to say I haven’t completed the pack (and don’t plan to) and have only made it to Age 4 at galactic craft. So, take the review with a grain of salt. The first 3 ages were golden. For me, it taught me a lot of things about modded Minecraft that I’ve started to use in other modded playthroughs, I think the pack is expertly crafted especially with all the recipe changes and how different ages changes the crafting recipes to make things easier. However, as the pack progressed, I started to lose interest (maybe due to burnout) over the difficulty of progression. I do want to say that this modpack really sparked my interest in modded Minecraft and would definitely recommend it to anyone.




