Leave a Review
SevTech: Ages Reviews
Magic thinking
Difficulty is okay, not too easy but also not too hard.
It could have work better on modern machine where modpacks which has 500 mods + shaders have worked without any drops.
The most frustrating things are schemes of crafting which not tell why this kind of type thing won’t do in this recipe 8211; you have to guess which kind of wood it has to be made – name is the same like every stump which was made of wood.
Also guessing how to use kiln and fire is another level of magic thinking.
I had expectations which this modpack didn’t meet at all.
Incredible
Really linkedin the progression. One of the best. The small details everywhere are perfection. The lock of the progression between the ages are so nicely made
Stopped playing because you cannnot turn off step assist
The fact that you cannot turn off the step assist mod (that makes you climb blocks automatically – basically auto jump) without progressing to a certain point makes this modpack unplayable for me. It’s beyond me how anyone could think it would be a good idea to prescribe basic player movement options. It’s a shame because the content otherwise looks promising.

Easily one of the best progression packs in existence
The ages system is really well handled, introducing new mods, mobs, ores, and mechanics in a very enjoyable drip-feed of content. It really feels like a similar system to terraria, for the first couple of ages, and in a very good way. Some of the later ages (namely, most things post-plastic) are not quite so fun given the high resource costs and relatively inaccessible automation, as well as the fact that you begin to run out of places to explore and the content well starts to run dry.
There are some less enjoyable parts of the early game, namely most of the biome hunting that has to be done, though you eventually get through it and it’s not so bad. Absolutely love the pack otherwise though, feels very cohesive!
Highly recommend playing this on a server with friends.
Great experience overall
SevTech:Ages sets a high standard for all progression-based modpacks with its seamless progression between thematically different mods, as well as its effective use of the GameStages mod to create an engaging experience for players of all skill levels. I personally found the early-to-mid game most enjoyable (stages 0–3 and 4). I felt like the pack became more tedious towards the end, however. Playing SevTech:Ages is fun, both alone and with friends.

Far from Expert-level, far from Easy
When people talk about ‘integrating mods into a pack’, this is what they mean. Instead of “hey, you just unlocked Blood Magic, go play that for four hours until you get this item”, this pack says “hey, you just unlocked Blood Magic, go grab these items from these other mods so you can use Blood Magic to make this item from a different mod so you can progress a little further in a third mod”, and it does this for every mod.
Performance suffers a little whenever a complex CraftTweaker script fires, but this only happens on Age transitions, so just grit your teeth and then revel in your newfound power.




