Highest Ranking Modpacks
2068 Total Modpacks
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DeceasedCraft – Modern Zombie Apocalypse
55 reviewsSurvive in an apocalypse world, along with customized modern cities, guns, combat, parkour system, tech and more!
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Divine Journey 2
16 reviewsExpert Pack | Magical Automation | 1600+ Quests | 600+ Custom Items | 5000+ changed recipes | 19 Dimensions | Community Dungeons | One goal: “Find the Meaning of Life!”
Tags: Advanced Tech, Development: Active/WIP, Difficulty: Challenging, Gated Progression & Stages, Magitech, Playtime: Immense, QuestingVersions: 1.12 -
Supersymmetry
11 reviewsTech focused modpack aiming to present interesting challenges based around automation of strongly researched and realistic industrial processes
Themes: Sci-Fi & FuturisticVersions: 1.12 -
Raspberry Flavoured
12 reviewsA modpack focused on exploring, farming & taking things easy… but not too easy!
Genres: Vanilla+Themes: CozyTags: Automation & Processing, Building Improvements, Create-focused, Custom Game Mechanics, Development: Active/WIP, Difficulty: Average, Farming & Agriculture, Food & Culinary, Playtime: Average, Primitive Tech, Public Servers, QoL & Tweaks, Custom Content, LGBTQIA+Versions: 1.19
Highest Ranking Mods
1170 Total Mods
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GregTech CE Unofficial
7 reviewsGTCEu, a GregTech Community Edition fork continuing progression and development
Versions: 1.12 -
Universal Tweaks
6 reviewsA community project to consolidate various bugfixes and tweaks into a single solution for Minecraft 1.12.2
Genres: No GenreThemes: No ThemeTags: Accessibility & Comfort Features, Bug Fixes, Client Utility, Performance & Optimization, QoL & Tweaks, Server UtilityVersions: 1.12 -
Themes: Fantasy
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Modern Warfare Cubed
16 reviewsModern Warfare Cubed is a fork of the popular Vic’s Modern Warfare Mod which is now discontinued aiming to improve and expand upon the experience.
Genres: ShooterThemes: Modern/UrbanTags: Client: Required, Combat Focused, Custom Armor, Custom Weapons, Detailed Textures/Models, Development: Active/WIP, Hostile Mobs, Modern Warfare & Guns, Multiplayer Ready, Ores & Resources, Realism & Immersion, Server: Required, Weather & Environmental Effects, Cosmetics, Mod Fork/PortVersions: 1.12 -
Scape and Run: Parasites
8 reviewsAdd more dangerous mobs (type monster Parasite-themed) to your world
Genres: SurvivalVersions: 1.12
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All Reviews
Great Forever Pack
– The early game is slow. It best to start automating as soon as possible.
– Very good and well thought out tech progression, with most items having custom crafting recipes. Feels like you actually accomplished something after every quality of life milestone.
– Has probably the best quest book ever made. (also a lot of community resources)
– Has pretty good aesthetics built around GregTech. The music also slaps.
– The performance is good, but the stability is not. There is a reason there is a built in restore from backup GUI.
– Do not start this pack thinking you will finish without taking long breaks or even multiple playthroughs. It is a long modpack and is still getting big updates on average biannually.
Well designed kitchen sink, with a questionable quest book
– The balance is alright for an expert pack.
– The progression well thought out without letting you easily tier skip between ages due to locked recipes.
– The performance is not very good, but for a hefty mod pack like this this is to be expected.
– The aesthetic is not bad, having a pretty… let’s just say rustic, older minecraft modpack vibe.
– The quest book… There is a reason kitchen sinks do not usually come with a linear quest book and if they do, it is usually to make an amalgamation of the big mods end game items. The quest book is the main problem I have with this pack. It is good in telling you what you can do, but as a kitchen sink it has a ton of content and every main quest opens up ~6 side quests while also having other questlines for supporting the main one. While I like the concept and understand that it is hard to do, the quest book just does not do it for me.
Well made kitchen sink with actual thought put into it
# overall
Given that it’s a kitchen sink pack with a very large amount of mods, you can expect it to have anything you’d like
The pack itself clearly has had significant effort put into it. Many items are cross compatible between mods, I don’t think I’ve seen a single overlapping recipe, the quests are fairly well structured, and overall it’s very fun, **especially** if you’re looking for a “minecraft but with lots of mods” sort of experience
# exploration
I can’t say much for the RPG and exploration side of things, but I was able to get close to invincible fairly quickly and most of the bosses tended to be quite easy
# tech
In terms of tech and magic, which is what me and my friend focused on, there were significant balance issues but overall it was still quite fun if you accept that certain things will be redundant. And because of how the pack and it’s quests are structured, it’s fairly easy to skip certain mods anyway
It has that specific kitchen sink tech mod vibe, where each mod tended to be used separately and with little configuration, specifically removing machines, from them. A lot of Create, for example, is completely overshadowed by mekanism and modern industrialization, and even theurgy in some cases.
I won’t dock too many points for it though since being able to access a lot of tech mods “vanilla” *is* the point of a kitchen sink, and it’s still easy to enjoy them as standalone experiences
# performance
In terms of performance, we found that in client side, there tended to be hitches in frames, and some missing textures here and there.
Server side was also an issue, but I can’t say if it was purely a hardware issue on my part or the mod. Though I do run the modpack on 8gbs and we found that the server was consistently struggling a bit
Has a lot of potential
It really is a great modpack. Espesially with all the content it has, but I just can’t ignore the fact that it’s performance can be awful. Also there are some problems with balancing in the early game, but I doubt it can be fixed, because it’s minecraft.
Great pack for expanded tfc
Played the pack a couple months back and i have to say its very well put together everything is integrated well with tfc. Progression doesn’t feel dragged out and performance is good for the amount of mods. Overall great pack especially if your looking for a harder greg tech or expanded tfc.
Decent pack, not so great performance
This pack has potential, the progression overhaul feels fairly balanced and the overall difficulty is defiantly ramped up, i like the origins however i do wish there was more than two not sure if there are plans to add more. The movement with the elytra origin feels great when combined with the new world gen. I did however run into some performance issues mainly stuttering caused by massive cascades, Chunks also stopped loading while exploring which was somewhat game breaking. Overall i would recommend this pack.
Addicting polished modern GregTech with very active development
The pack has been in very active development for over two years now. There is lot’s to do, and the early game is quick and fun.
Monkey to God
Perfect challenge for those who are getting bored of other tech packs.

The Greatest Pizza Chef Ever brings you a Slightly Undercooked Pizza
(completed at 17-ish hours? had to make a new world because of the update) Reminiscence is a fantastically put together experience with some of the best thought out vanilla minus reworks in a pack I’ve seen. Even after having a massive update though, I think it still has a little bit further to go until everything really fits together.
Thematically, I think the modpack fits well more with the description of “beta with a bunch of mods installed” than any other goal or genuine appeal to some sort of pure beta experience; where Better Than Adventure isn’t trying to be Beta because it wants to experiment with some un-betalike mechanics, Reminiscence isn’t trying to be beta because it has a clear and extended progression line combined with a bunch of weird stuff that’s slightly out of place like funny looking mobs and ores. Basically, imagine the vibe you get when you install DrZharks Mo Creatures, with the mob models fitting in slightly better. As you can tell by the rating and this review’s vibe though, I think this goal works and this pack works fundamentally.
Big reworks; While foods still heal instantly as in beta, the food system still plays a lot differently. Farmer’s Delight is in the pack, and stackable foods are in the pack, but big meats don’t stack and a massive amount of ingredient type items while stackable are almost universally nerfed to only healing half a heart. While nothing is technically stopping you from playing it like Beta and going with Cooked Porkchop, you will definitely want to cook as the prepared meals from Farmer’s Delight heal a lot and stack well. The armor system hasn’t received a BTA style total makeover, but sets now have effects, either having small stackable per piece bonuses like Copper’s mining speed, bonuses that only come with a full set like Meteorite’s double jump, and bonuses that are unique to each piece of the set like Silver pieces having various status immunities. This basically renders every player preference towards armor sets viable in some way; there are reasons to be going with mixed armors, standard full sets of the highest tier, or quirky off meta armors with special set bonuses. I think the only real obstacle to this system as is is that acquiring some of these armor sets is slightly too difficult to be worth it so your choices will be more limited in practice.
I think the main issue I had here is that the progression line breaks down halfway and as what feels like a pretty progression heavy modpack it doesn’t feel great to get stuck on. First, the oversights with the End Remastered eyes are baffling since all but one of these eyes have been specifically poured over and had their crafting recipes or obtainment methods tweaked, so I don’t know how the Exotic Eye (there are no coral reefs to get the corals required) or the Guardian Eye (beta oceans are too small for ocean monuments to spawn; ||you can still obtain prismarine because guardians are now random ocean spawns||) got in here. And the remaining eyes are still very negatively affected by the beta generation and lack of Cartographer maps making their related biomes or structures very hard to find depending on your luck. There are no fun shortcuts here to make traversal fun; the Aether moas are *End gated*, and there’s another issue with traversal I’ll mention in the performance section. Second, the Aether is fun and cool, but it makes the largely unmodified Nether stick out like a sore thumb in comparison. There’s no new ores except for Silver which also spawns in the overworld and the only other things to look out for are the Quark mobs and the fact that it’s now double height (for which you have no tools to navigate). I don’t think it works sitting next to the Aether in terms of progression and I wish there was a little more to do there. Finally, as more of a nitpick, the Dragon fight has a few weird secondary attacks like the Dive (deals massive damage if it the dragon himself hits you directly) and the Lasers (I don’t even know how those work) that deal unreasonably outsized damage and will probably kill you without warning several times that put a massive damper on what is otherwise the best dragon fight I’ve seen.
I also think the modpack just needs maybe a hundred more custom EMI description entries and other assorted guides. Most ores are described, but not all ores. Lots of weird mod specific mechanics go unexplained and its rough when something like an eye recipe requires a Quark stone. The pack will entirely rename and retexture something and still not have a description for what it does. The modpack is really dark which is true to beta but the standard brightness slider is simply non-functional and hasn’t been replaced with a gamma slider like BTA did which means you need to figure out that you have to go to a specific section of the Nostalgia Tweaks config to brighten stuff up. This pack had me googling a surprising amount which I really wish was not an issue here.
Finally, performance is almost there. It was kind of there in the 1.5.0 pre-release that I installed and started playing on (before 2.0.0 released literally the day after without me noticing), with fast load times, Crucial 2 level memory consumption and high framerates. The load times are drastically worse, the memory consumption is slightly higher, and the framerates are still about the same, but the main issue which may or may not have been in the pre-release is that the pack has a pretty severe memory leak problem: base memory consumption doesn’t really matter when frequent dimension hopping or an hour of straight traversal can force a restart. I hope this can be fixed but I don’t even know why this happens; this seems to be plaguing 1.20.1 packs in general so it might be unavoidable.
Basically, in conclusion, as notes for the developer; add something else to the Nether, go back over the eyes, add ten million EMI descriptions, fix the terminal memory leak that’s highly contagious and is spreading throughout 1.20 modding like a virus. For anyone else reading, if you’re not a modpack developer, these might seem simple enough, but it is genuinely kinda hard. I have faith in the developer though cause I had like a bunch of things to complain about from the 1.5.0 pre-release that just magically disappeared when I upgraded so I trust he can do some miracle worker shit and cook insanely hard. Also the end is really cool I didn’t have anywhere else to mention it but it’s really cool









