Highest Ranking Modpacks
2063 Total Modpacks
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DeceasedCraft – Modern Zombie Apocalypse
49 reviewsSurvive in an apocalypse world, along with customized modern cities, guns, combat, parkour system, tech and more!
Tags: Accessibility & Comfort Features, Automation & Processing, City & Town Building, Combat Focused, Custom Dimensions, Difficulty: Average, Difficulty: Challenging, Minimal Tech, Modern Warfare & Guns, Multiplayer Ready, Performance & Optimization, Player Leveling, Playtime: Average, Public Servers, PvP, QoL & Tweaks, Questing, Small Group & Co-op Play, Small/Light Modpack, Zombies, Baubles/Curios, Bosses, Custom ContentVersions: 1.18 -
Divine Journey 2
14 reviewsExpert Pack | Magical Automation | 1600+ Quests | 600+ Custom Items | 5000+ changed recipes | 19 Dimensions | Community Dungeons | One goal: “Find the Meaning of Life!”
Tags: Advanced Tech, Development: Active/WIP, Difficulty: Challenging, Gated Progression & Stages, Magitech, Playtime: Immense, QuestingVersions: 1.12 -
Supersymmetry
10 reviewsTech focused modpack aiming to present interesting challenges based around automation of strongly researched and realistic industrial processes
Themes: Sci-Fi & FuturisticVersions: 1.12
Highest Ranking Mods
1161 Total Mods
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GregTech CE Unofficial
7 reviewsGTCEu, a GregTech Community Edition fork continuing progression and development
Versions: 1.12 -
Universal Tweaks
5 reviewsA community project to consolidate various bugfixes and tweaks into a single solution for Minecraft 1.12.2
Genres: No GenreThemes: No ThemeTags: Accessibility & Comfort Features, Bug Fixes, Client Utility, Performance & Optimization, QoL & Tweaks, Server UtilityVersions: 1.12 -
Themes: Fantasy
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Modern Warfare Cubed
16 reviewsModern Warfare Cubed is a fork of the popular Vic’s Modern Warfare Mod which is now discontinued aiming to improve and expand upon the experience.
Genres: ShooterThemes: Modern/UrbanTags: Client: Required, Combat Focused, Custom Armor, Custom Weapons, Detailed Textures/Models, Development: Active/WIP, Hostile Mobs, Modern Warfare & Guns, Multiplayer Ready, Ores & Resources, Realism & Immersion, Server: Required, Weather & Environmental Effects, Cosmetics, Mod Fork/PortVersions: 1.12 -
Scape and Run: Parasites
8 reviewsAdd more dangerous mobs (type monster Parasite-themed) to your world
Genres: SurvivalVersions: 1.12
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All Reviews
Good modpack with a few issues at the end
I dont tend to finish minecraft modpacks not for lack of liking them, but more so attention span. Deceasedcraft is one of the few i finished and i had a blast pretty much the entire time playing it. The experience is very much different from normal minecraft. You can find most of what you need just looting and ransacking and the movement makes it fun to bounce your way through cities. Minecraft looter with guns works surprisingly well. There isnt a super extensive questbook but there doesnt need to be.
The only issue i really have with it is the wastelands. The main building you have to find in there has an absurd number of enemies spawning, with block breaking capabilities and going through that entire building my FPS was crippled. Powerpoint levels of frame rate. I also found the (spoilers ahead) dimension at the end very lacking and just uninteresting, so it just kind of dropped the ball at the end of the modpack. However it was still fun, it just wasn’t as captivating as the beginning. Overall a super fun modpack to play, even more so with friends!
Repetive work
Multiple chapters that with duplicate work; for example craft a *Create* Press or Mixer then in another chapter a little ways in I need to submit the same items.

The Modpack Maker’s Structure Dream
#What is it ?
A mod adding **new structures** to the world in each dimensions, even working in modded ones;
This mod also serves as a **tool for modpack makers** , allowing you to create, export and download structures to add to the game (you can even disable the mod’s default structures in the configs altogether if you only wish to use custom ones).
#What does it offer ?
New structures to the game which includes small ruins as well as bigger dungeons, custom trees and rocks, new village houses ect.; most of them using custom loot made for them.
The structures look cool and don’t impact the performances in any notable way (or at least not in any way I could notice).
The best part of this mod is its **structure making system** , and while it is true that other structure mods such as Ruins also allow you to add your own structures to the game too, this one goes a step further and allows for a lot of possible types of structures generation such as :
Natural : the basic selection allowing randomized generation on every x chunks
Vanilla Decoration : the generation for making custom naturally-generating trees or rock-type structures, or more generally a structure generation which seems to mimic the way certain structure generates in vanilla minecraft
In structures : if you want to add structures to villages or ovewrite vanilla village structures with your own this is the way to go
Sapling : should generate when a specific sapling grows into a tree (I never quite understood how it works, but honestly I never really wanted to use it)
Static : will only generate in specific coordinates in given dimensions; you can then make the structure repeateadly appear from that point after a certain amount of blocks, which is close to the way stronghold generation works in the game.
Structure Lists : A structure within a list of possible structures.
Maze component : A room in a bigger Maze complex (think corridors in mineshafts and nether fortresses); it will only naturally generate if the global maze is generated, such as with a script block.
For each of these ways for structure generation you can **limit your structures** to specific biome ids/biome tags, dimension names/dimension ids, blocks to spawn on, use special **natural floors** blocks in the building for it to auto generate a floor based on the biome it generates in and adapt it to the terrain a bit better, or **negative spaces** to make sure some air blocks are not counted as part of the structure (which helps in making it feel less square); there’s also the barrier that I’ve been using more and more to contain entities and prevent them from escaping the structure before I export it (the solid barriers added by the mod disappear when the structure generates naturally).
There is **next to no limit** to how **big** structures can get, and one can even use the **script block** in order to add smaller **structures within bigger structures** (I don’t really like making mazes so this is usually what I experiment with when wanting to add variety in structure generation); the script block basically exploits the Structure List feature in order to generate a random structure within the chosen list once the bigger structure containing the script block(s) generates.
The way to add **custom loot** to structures being from within the game makes things **easier** , to the point I’ve managed to understand how this works before I understood how to customise correctly existing loot tables in Loottweaker (not a bad mod; it’s just to show how intuitive it felt to me); there also an artifact generation tag to add to your larger loot tables (which generates randomly named and possibly enchanted items) as well as a book generation tag (which features randomly generated books, sometimes even readable.
#In conclusion
This mod is most **1.12 modpackmaker’s dream** , as it allows you to effectively **add your own custom structures** with customized loot to the world.
The main flaw this mod has is how **time-consuming** it is for anyone to **learn how it works** most of the time; Yeah sure there is a **very detailed wiki** but I vividly remember taking a long time to end up where I am now in understanding how recurrent complex works, and it having little to no video tutorials detailing the structure making and exporting aspect does not help in making things easier; that said, all I just said is not nearly enough to dethrone this mod as the **best way to add custom structure within your modpack** , without resorting to making your own mod(s) that is. Also, **Sparkyspace** made some good tutorials on this mod, you should check them out if you’re interested.

Near perfect introduction to tech and automation
I’ve put off making this review for awhile because I felt like I haven’t put enough hours into the pack or gotten very far, but I feel like early game and first impressions are really important. I’ll update this review whenever I get to the rest of the pack.
Coming from someone that has really struggled to enjoy tech mods and automation in modpacks, this pack felt different. I’ve always wanted to enjoy tech, I find it really cool! But for one reason or another I couldn’t get very far in any tech pack or mod without getting frustrated at a lack of explanations or boredom.
This pack explains EVERYTHING *but* still let’s you figure out puzzles on your own. The puzzle being how to most efficiently complete this automation task. At least in the early game, the quests give you all the information you could need, with a few exceptions. It’s really easy to get into the groove and just keep going. Most other packs have some sort of roadblock or tedium, this pack doesn’t have that so far.
Thats another thing, basically all tedium is GONE. No mobs, no day-night cycle, no annoying terrain, just focus on the fun! This might put off some people but I implore you to give it a try! Because of its heavy focus, it has a lot more effort put into the fun part of the gameplay loop. While there is a main progression (thankfully!), this pack lets you explore with a few different tech mods at the start, letting you tackle what you feel is most important.
Performance is very great, given it’s a basically superflat world with no mobs. With some modern 1.12 performance mod changes and Cleanroom, you could probably get this pack to run on a 20 year old laptop. I can’t say anything about late game performance however.
Aesthetics I gave 3 stars because not much effort was put into it as far as I can tell. No high-effort presentation and aesthetic polish that many modern packs have these days, basic vanilla main menu with a logo and screenshots. Only 2 texture changes as far as I see in the files. The custom item textures are nice however. I would’ve really loved a more polished presentation and consistency in aesthetics, but it really doesn’t matter all that much considering the vanilla aesthetics fit the pack mostly well, but a unique presentation and aesthetic is important these days!
If you’ve struggled with tech in the past, want to try something different or don’t want any tedium/differing focus of other tech packs, please give Feed The Factory a try!

A very good Kitchen Sink modpack featuring tech/magic/traveling
#This modpack has almost everything you are looking for.
#Tech:
I like the selection of Tech Mods implemented in this pack. You have Create, Mekanism, Modern Industrialisation and a lot more. I also appreciate the nerf to Mekanism ore processing. This modpack also features alternative ways of obtaining an item. For example: You can either make Brass in the Create Mod Mixer, or you go for an Electric Alloy Smelter from Modern Industrialisation. The Osmium Compressor from Mekanism also got some more usage by adding recipes for making plates. I think the 2 Tech Mods with the most content in this pack are Modern Industrialisation and Mekanism. In this modpack you have the possibility to make far better Mekanism machines than I used to know. Modern Industrialisation is inspired by GregTech and requires a good amount of time to finish the last quest of this mod. The balance with Modern Industrialisation in the early game (until LV) is a bit broken, because you can cheese most items from it by trading cheaply with villagers. Every major Tech Mod has its own progress-based questline which guides you really well through all the mod’s content.
#Magic
Magic Mods are also present but not as many as in the Tech section. A quick overview shows Occultism, Iron’s Spells ‘n Spellbooks and Ars Nouveau. I’m not as experienced with Magic Mods as I am with Tech Mods, but the questbook helps me understand how I progress with some Magic Mods. I can’t say if there are any changed recipes in the Magic content.
#Exploration
Exploration is a bigger aspect of the game than I expected. First of all, we have beautiful world generation which makes your choice of choosing your base far more difficult than usual. Also, there are a lot of structures which want to be explored. From small houses with chests, to small towers with traps or an underground dungeon, to giant structures which you can use to say that you have built a megabase. Exploration is also made far more appealing by adding Immersive Aircraft, a mod which is used to craft configurable planes and airships to travel or explore the world. You can also use /rtp to teleport to a random location to seek more structures. Exploring feels really rewarding thanks to the mods “Relics” and “Artifacts”. Both mods add a lot of bauble slot equipment. From doing more damage every 5 seconds, to jumping much higher, to reducing villager trading prices. I want to address that some of these bauble equipments are a bit unbalanced, but it doesn’t break the pack, as in my opinion the modpack wants you to become really strong. With all Apotheosis mods and world tiers you can get far better loot than you can imagine. There also exists a small skill tree.
#Building
The building aspects are also well implemented. Rechiseled and Chipped add a lot of variety to building blocks. With Framed Blocks you can fit every full block into a shape you want. With Mech Trowel it’s very easy to randomize block placing patterns. With Construction Sticks you can construct large areas in a short time.
#Quests/Quest Progression
The questbook introduces you well into this modpack by showing what this modpack offers. Some core mods also got their own questline. Additionally, there are quests based on storage, late game items, completionist goals and spawner modifiers. Overall, a good questbook for a kitchen sink modpack.
#Texture Packs/ Shaders
I’m impressed by how many texture packs and shaders are present. A lot of textures are activated by default and offer you a much more immersive gameplay. You can also add some non-activated texture packs which change the looks of certain blocks. For shaders you have 3 options: low-end, normal and high-end shaders.
#Additional Infos that don’t fit in the topics above
– The modpack creators have 3 own hosted Craftoria servers which you can play on
– The pack is in active development
– The modpack has its own guide on the web, but it’s a bit outdated as some mods aren’t updated from 1.20 to 1.21
– Quantum Armor is gated behind the Meka-Suit
– Processing Replica Ore was made more difficult
– Some structures use mechanics from the vanilla Trial Chambers. The problem is that the Trial Spawner in these structures doesn’t seem to spawn keys, so you really can’t open vaults in there.
– Cave generation is sometimes awesome
– You see A LOT of ores in caves
– Modpack with 500+ mods currently
– Runs fine and without issues on a 12GB hosted server
– Modern Industrialisation is very pricey in the beginning compared to other Tech Mods
– Some quests that needed a description explaining how to use a certain item are missing
###Review will be updated soon (pictures incoming)
#TLDR
Excellent modpack if you like immersive exploration, advanced tech and strong magic, and you want to do whatever you want. I also think it’s very beginner friendly for people who want a truly modded experience with no big changes in terms of recipes or progress stages.

Fall in LOVE with Minecraft again!
(Announcer voice)
#Are YOU getting bored of vanilla Minecraft?
Struggling to find new passion for this game you once loved so much, but you don’t want to mod it to hell and back?
**Well, have I got the modpack for you! Er, Neko has the modpack for you!!!**
I genuinely think Resurvival is the best modpack to get back into Minecraft with. Mostly because that was MY experience ages ago when I was just getting back into MC again. My absolute favorite part of Resurvival is how it makes you stick around in the early game a little longer, but not so long it feels like you can’t get anywhere.
I love the way it’s progression is redesigned. In Resurvival, I’ve never been too powerful for too long (unless I’m stealing from my friends
An unbelievably underrated masterpiece
Raspberry flavored combines every mod into a complete blend that works perfectly with nearly no inconsistencies, it is hands down the most well-made modpack… EVER !!
One of if not thee most enjoyable modpack I’ve played
Fun progression, you can choose to have a higher difficulty by wearing the ring of the seven curses if you are more experienced or want that kind of challenge. Great progression, lots of fun mods in the pack, epic fights is fun with the dodge iframes and skill books. Good balancing with fun boss fights. It has plushies.
I haven’t logged off in weeks send help
I genuinely haven’t enjoyed a pack this much in a LONG while! Usually when I download a modpack I modify it a bunch to suit my tastes, but after playing with Resurvival for a while I really like it the way it was designed 🙂 There have been a few very minor bugs I’ve come across, but the pack dev is very responsive to bug reports and fixes them in no time!
If you’ve never stepped outside of your comfort zone and tried a pack with a touch of challenge, this is a great stepping stone into getting your butt kicked











