Modded Minecraft Reviews

The ultimate destination for community-driven reviews of Minecraft Java Edition mods and modpacks.

Highest Ranking Modpacks

2077 Total Modpacks

  • DeceasedCraft – Urban Zombie Apocalypse

    4.8
    57 reviews

    Explore, loot and shoot your way through cities overrun by the infected in this zombie apocalypse modpack. Master the tech tree, craft better and stronger equipment, and eventually…

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  • MeatballCraft, Dimensional Ascension

    MeatballCraft, Dimensional Ascension

    4.8
    47 reviews

    An expert-level tech-RPG modpack

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  • Divine Journey 2

    Divine Journey 2

    4.8
    16 reviews

    Expert Pack | Magical Automation | 1600+ Quests | 600+ Custom Items | 5000+ changed recipes | 19 Dimensions | Community Dungeons | One goal: “Find the Meaning…

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  • Cottage Witch

    Cottage Witch

    4.8
    12 reviews

    A cozy vanilla++ modpack with witchy vibes

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  • Supersymmetry

    Supersymmetry

    4.8
    11 reviews

    An ode to science in the form of a modpack.

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  • Raspberry Flavoured

    4.7
    12 reviews

    A modpack focused on exploring, farming & taking things easy… but not too easy!

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Highest Ranking Mods

1174 Total Mods

  • KubeJS

    KubeJS

    4.9
    9 reviews

    Edit recipes, add new custom items, script world events, all in JavaScript!

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  • GregTech CE Unofficial

    GregTech CE Unofficial

    5.0
    7 reviews

    GTCEu, a GregTech Community Edition fork continuing progression and development

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  • Universal Tweaks

    Universal Tweaks

    5.0
    6 reviews

    A community project to consolidate various bugfixes and tweaks into a single solution for Minecraft 1.12.2

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  • Modern Warfare Cubed

    Modern Warfare Cubed

    4.3
    16 reviews

    Modern Warfare Cubed is a fork of the popular Vic’s Modern Warfare Mod which is now discontinued aiming to improve and expand upon the experience.

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  • Sophisticated Backpacks

    Sophisticated Backpacks

    4.8
    6 reviews

    Yet another backpack mod this time with backpack you can place in world, color in different color combinations, upgrade with more inventory and enhance with many functional upgrades

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  • Apotheosis

    Apotheosis

    4.8
    6 reviews

    All things that should have been.

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All Reviews

1,025 reviews
Avatar for HelloWorld
February 1, 2026
HelloWorld
Gameplay
Aesthetics
Performance and Stability

Finally Reaching Space after a Month

This is my first mod pack ever, so I have no reference to base my rating, BUT:

I got hooked into the concept of space travel, naturally, I like Sci-fi.

I’m not a hardcore gamer, but according to curse forge, I’ve put about 150 hours into this mod pack with a buddy over the course of about a month and we’ve finally been able to build a ship and go to space.

For a modpack about going to space and exploring, 150 hours in a survival world seems a lot, especially just to be able to reach space. Not to mention that the space part seems lack luster. I threw in the towel after we had to roll back our save numerous of times because we got randomly ejected from our ship, one or both of our games crashed, or we simply got frozen in time in the void of space due to some sort of bug(s).

Learning immersive engineering, mekanism, and create all at the same time was a lot, but I managed, and it was really fun. It seems that the game naturally progresses from the “stone age” to the “space age”, which is a concept I can get behind.

The performance was atrocious, too. In addition to all the crashes: frame drops and stuttering even without shaders. I don’t have the best PC, but not the worst either.

We have also noticed that different mobs spawn whether you are in a multiplayer world vs. single player world, not sure why this is the case.

We did play on hard difficulty and the early game progression wasn’t too bad, just the space part was really disappointing 🙁

I heard the other “beyond” mod packs were better quality than this one, can’t confirm that just yet…

Total PlaytimeSubstantial (100 hours)
Avatar for Sininen
February 1, 2026
Sininen
Gameplay
Aesthetics
Performance and Stability

Indescribably good

I love this modpack, it’s the little things, adding up to a whole greater than I would expect.

The term vanilla+ feels off when trying to describe it since it feels more cohesive than any other modpack I’ve played so far and it carves it’s own little niche inside my head. I think of it as a completely separate object than minecraft, and the way it integrates everything, down to the UI of JEI to the coordinates, to the minimap, makes it incredibly immersive

The use of advancements to guide player progression is particularly genius since it gives, at least for me, a distinction from how it would work if it used quests. Quests are something to be done, advancements are not, and that means that it’s easy to just play the game how I want it without a given goal looming over my head. But I’m also never really lost since if I feel like I want to progress, or there’s an item that I need, I can simply open up the advancements.

The various notes and informational bits scattered around the JEI is also really nice, making it completely playable without ever looking at a wiki and feels immersive enough that it feels natural.

Basically every single mod that’s in raspberry flavoured was put in, not to enhance minecraft, but to make raspberry flavoured as envisioned by the creator and you can really feel that when playing.

Total PlaytimeSubstantial (100 hours)
Avatar for opedro
February 1, 2026
opedro
Gameplay
Aesthetics
Performance and Stability

Amazing Pack

In my opinion, All the Mods 10 is a near-perfect modpack (10/10). First thing, the modpack is friendly to more casual players who want to learn and enjoy the vibe, while still being deep and rewarding for experienced players who enjoy complex systems and long-term progression.

One thing ATM10 does exceptionally well is player freedom. Unlike many other modpacks that heavily limit your progression and force you down a very specific path, ATM10 lets you play your way and at your own pace. You can rush tech mods as fast as possible, or take things slowly by exploring, building, or focusing on non-tech content. The pack never feels like it’s pushing you into a single “correct” progression route.

The **ATM STAR** is another major highlight. Even though the pack is very open-ended, it still offers a clear end goal for players who want something to work toward. You can either craft the ATM STAR normally or go a step further and fully automate it, which becomes a challenge on its own. The recipe is well designed because it encourages you to interact with mods you might otherwise ignore, often leading you to discover and enjoy mods you had never really touched before.

ATM10 is very fun in singleplayer, but it truly shines in multiplayer. Playing with friends makes everything feel more dynamic, especially when everyone focuses on different systems or mods. The pack also allows you to automate and produce almost anything, without completely breaking the game’s balance, in my opinion, which is impressive for a modpack of this size.

Finally, it’s worth mentioning that ATM10 is very well optimized overall, especially considering how much content it includes. Performance is solid, and the pack feels stable even during late-game automation.

Overall, ATM10 is the kind of modpack you can sink hundreds of hours into while still feeling free to experiment and play the way you want. If you value freedom, flexible progression, and a meaningful endgame goal, i extremely recommend.

Of course, that’s just **MY OPINION**

Total PlaytimeExtensive (500 hours)
Avatar for derpoprime
January 31, 2026
derpoprime
Gameplay
Aesthetics
Performance and Stability

Great Forever Pack

– The early game is slow. It best to start automating as soon as possible.

– Very good and well thought out tech progression, with most items having custom crafting recipes. Feels like you actually accomplished something after every quality of life milestone.

– Has probably the best quest book ever made. (also a lot of community resources)

– Has pretty good aesthetics built around GregTech. The music also slaps.

– The performance is good, but the stability is not. There is a reason there is a built in restore from backup GUI.

– Do not start this pack thinking you will finish without taking long breaks or even multiple playthroughs. It is a long modpack and is still getting big updates on average biannually.

Total PlaytimeSubstantial (100 hours)
Avatar for derpoprime
January 31, 2026
derpoprime
Gameplay
Aesthetics
Performance and Stability

Well designed kitchen sink, with a questionable quest book

– The balance is alright for an expert pack.

– The progression well thought out without letting you easily tier skip between ages due to locked recipes.

– The performance is not very good, but for a hefty mod pack like this this is to be expected.

– The aesthetic is not bad, having a pretty… let’s just say rustic, older minecraft modpack vibe.

– The quest book… There is a reason kitchen sinks do not usually come with a linear quest book and if they do, it is usually to make an amalgamation of the big mods end game items. The quest book is the main problem I have with this pack. It is good in telling you what you can do, but as a kitchen sink it has a ton of content and every main quest opens up ~6 side quests while also having other questlines for supporting the main one. While I like the concept and understand that it is hard to do, the quest book just does not do it for me.

Total PlaytimeModerate (20 hours)
Avatar for Sininen
January 30, 2026
Sininen
Gameplay
Aesthetics
Performance and Stability

Well made kitchen sink with actual thought put into it

# overall

Given that it’s a kitchen sink pack with a very large amount of mods, you can expect it to have anything you’d like

The pack itself clearly has had significant effort put into it. Many items are cross compatible between mods, I don’t think I’ve seen a single overlapping recipe, the quests are fairly well structured, and overall it’s very fun, **especially** if you’re looking for a “minecraft but with lots of mods” sort of experience

# exploration

I can’t say much for the RPG and exploration side of things, but I was able to get close to invincible fairly quickly and most of the bosses tended to be quite easy

# tech

In terms of tech and magic, which is what me and my friend focused on, there were significant balance issues but overall it was still quite fun if you accept that certain things will be redundant. And because of how the pack and it’s quests are structured, it’s fairly easy to skip certain mods anyway

It has that specific kitchen sink tech mod vibe, where each mod tended to be used separately and with little configuration, specifically removing machines, from them. A lot of Create, for example, is completely overshadowed by mekanism and modern industrialization, and even theurgy in some cases.

I won’t dock too many points for it though since being able to access a lot of tech mods “vanilla” *is* the point of a kitchen sink, and it’s still easy to enjoy them as standalone experiences

# performance

In terms of performance, we found that in client side, there tended to be hitches in frames, and some missing textures here and there.

Server side was also an issue, but I can’t say if it was purely a hardware issue on my part or the mod. Though I do run the modpack on 8gbs and we found that the server was consistently struggling a bit

Total PlaytimeSubstantial (100 hours)
Avatar for Lasinukas
January 29, 2026
Lasinukas
Gameplay
Aesthetics
Performance and Stability

Has a lot of potential

It really is a great modpack. Espesially with all the content it has, but I just can’t ignore the fact that it’s performance can be awful. Also there are some problems with balancing in the early game, but I doubt it can be fixed, because it’s minecraft.

Total PlaytimeModerate (20 hours)
Avatar for icon
January 29, 2026
icon
Gameplay
Aesthetics
Performance and Stability

Great pack for expanded tfc

Played the pack a couple months back and i have to say its very well put together everything is integrated well with tfc. Progression doesn’t feel dragged out and performance is good for the amount of mods. Overall great pack especially if your looking for a harder greg tech or expanded tfc.

Total PlaytimeModerate (20 hours)
Avatar for icon
January 29, 2026
icon
Gameplay
Aesthetics
Performance and Stability

Decent pack, not so great performance

This pack has potential, the progression overhaul feels fairly balanced and the overall difficulty is defiantly ramped up, i like the origins however i do wish there was more than two not sure if there are plans to add more. The movement with the elytra origin feels great when combined with the new world gen. I did however run into some performance issues mainly stuttering caused by massive cascades, Chunks also stopped loading while exploring which was somewhat game breaking. Overall i would recommend this pack.

Total PlaytimeShort (5 hours)
Avatar for liobello
January 28, 2026
liobello
Gameplay
Aesthetics
Performance and Stability

Addicting polished modern GregTech with very active development

The pack has been in very active development for over two years now. There is lot’s to do, and the early game is quick and fun.

Total PlaytimeExtensive (500 hours)
Avatar for VulgarBlue
January 28, 2026
VulgarBlue
Gameplay
Aesthetics
Performance and Stability

Monkey to God

Perfect challenge for those who are getting bored of other tech packs.

Total PlaytimeModerate (20 hours)
Avatar for smart fella
January 28, 2026
smart fella
Gameplay
Aesthetics
Performance and Stability

The Greatest Pizza Chef Ever brings you a Slightly Undercooked Pizza

(completed at 17-ish hours? had to make a new world because of the update) Reminiscence is a fantastically put together experience with some of the best thought out vanilla minus reworks in a pack I’ve seen. Even after having a massive update though, I think it still has a little bit further to go until everything really fits together.

Thematically, I think the modpack fits well more with the description of “beta with a bunch of mods installed” than any other goal or genuine appeal to some sort of pure beta experience; where Better Than Adventure isn’t trying to be Beta because it wants to experiment with some un-betalike mechanics, Reminiscence isn’t trying to be beta because it has a clear and extended progression line combined with a bunch of weird stuff that’s slightly out of place like funny looking mobs and ores. Basically, imagine the vibe you get when you install DrZharks Mo Creatures, with the mob models fitting in slightly better. As you can tell by the rating and this review’s vibe though, I think this goal works and this pack works fundamentally.

Big reworks; While foods still heal instantly as in beta, the food system still plays a lot differently. Farmer’s Delight is in the pack, and stackable foods are in the pack, but big meats don’t stack and a massive amount of ingredient type items while stackable are almost universally nerfed to only healing half a heart. While nothing is technically stopping you from playing it like Beta and going with Cooked Porkchop, you will definitely want to cook as the prepared meals from Farmer’s Delight heal a lot and stack well. The armor system hasn’t received a BTA style total makeover, but sets now have effects, either having small stackable per piece bonuses like Copper’s mining speed, bonuses that only come with a full set like Meteorite’s double jump, and bonuses that are unique to each piece of the set like Silver pieces having various status immunities. This basically renders every player preference towards armor sets viable in some way; there are reasons to be going with mixed armors, standard full sets of the highest tier, or quirky off meta armors with special set bonuses. I think the only real obstacle to this system as is is that acquiring some of these armor sets is slightly too difficult to be worth it so your choices will be more limited in practice.

I think the main issue I had here is that the progression line breaks down halfway and as what feels like a pretty progression heavy modpack it doesn’t feel great to get stuck on. First, the oversights with the End Remastered eyes are baffling since all but one of these eyes have been specifically poured over and had their crafting recipes or obtainment methods tweaked, so I don’t know how the Exotic Eye (there are no coral reefs to get the corals required) or the Guardian Eye (beta oceans are too small for ocean monuments to spawn; ||you can still obtain prismarine because guardians are now random ocean spawns||) got in here. And the remaining eyes are still very negatively affected by the beta generation and lack of Cartographer maps making their related biomes or structures very hard to find depending on your luck. There are no fun shortcuts here to make traversal fun; the Aether moas are *End gated*, and there’s another issue with traversal I’ll mention in the performance section. Second, the Aether is fun and cool, but it makes the largely unmodified Nether stick out like a sore thumb in comparison. There’s no new ores except for Silver which also spawns in the overworld and the only other things to look out for are the Quark mobs and the fact that it’s now double height (for which you have no tools to navigate). I don’t think it works sitting next to the Aether in terms of progression and I wish there was a little more to do there. Finally, as more of a nitpick, the Dragon fight has a few weird secondary attacks like the Dive (deals massive damage if it the dragon himself hits you directly) and the Lasers (I don’t even know how those work) that deal unreasonably outsized damage and will probably kill you without warning several times that put a massive damper on what is otherwise the best dragon fight I’ve seen.

I also think the modpack just needs maybe a hundred more custom EMI description entries and other assorted guides. Most ores are described, but not all ores. Lots of weird mod specific mechanics go unexplained and its rough when something like an eye recipe requires a Quark stone. The pack will entirely rename and retexture something and still not have a description for what it does. The modpack is really dark which is true to beta but the standard brightness slider is simply non-functional and hasn’t been replaced with a gamma slider like BTA did which means you need to figure out that you have to go to a specific section of the Nostalgia Tweaks config to brighten stuff up. This pack had me googling a surprising amount which I really wish was not an issue here.

Finally, performance is almost there. It was kind of there in the 1.5.0 pre-release that I installed and started playing on (before 2.0.0 released literally the day after without me noticing), with fast load times, Crucial 2 level memory consumption and high framerates. The load times are drastically worse, the memory consumption is slightly higher, and the framerates are still about the same, but the main issue which may or may not have been in the pre-release is that the pack has a pretty severe memory leak problem: base memory consumption doesn’t really matter when frequent dimension hopping or an hour of straight traversal can force a restart. I hope this can be fixed but I don’t even know why this happens; this seems to be plaguing 1.20.1 packs in general so it might be unavoidable.

Basically, in conclusion, as notes for the developer; add something else to the Nether, go back over the eyes, add ten million EMI descriptions, fix the terminal memory leak that’s highly contagious and is spreading throughout 1.20 modding like a virus. For anyone else reading, if you’re not a modpack developer, these might seem simple enough, but it is genuinely kinda hard. I have faith in the developer though cause I had like a bunch of things to complain about from the 1.5.0 pre-release that just magically disappeared when I upgraded so I trust he can do some miracle worker shit and cook insanely hard. Also the end is really cool I didn’t have anywhere else to mention it but it’s really cool

Total PlaytimeModerate (20 hours)
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