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UniversIO Reviews
Pretty Good, just needs to fix the guide book.
While it’s kind of Confusing at times, really my only suggestion would be to improve the Guide Book, though honestly it needs a major overhaul. Other then that, it’s an amazing modpack so far!
TOO MANY BUGS AND GLITCHES
this is the shitiest modpack I have ever played. the concept seems so fun, but I can’t even play it because of the amount of the bugs and glitches there are. the main one, is whenever I use JEI and put the stuff into the crafting grid when I am in the philosopher’s stone. it causes my game to bug out. I can only move, i can’t break blocks can’t do ANYTHING. i try to reset my game but it doesn’t let me close out. it glitches me to the main menu and I can’t sloe out of that. i can’t even clos the window. FIX THE FUCKING BUGS PLEASE.
Slog fest after fixing release issues.
I really wanted to like the pack from the description given.
But went started rough and went downhill from there. Initially I was unable to join the world after creating it because xaero’s map mods were out of date and crashed the game on joining then I was unable to pull up the crafting grid provided by the philosopher’s stone because 5 other things were bound to the same key, I’m sorry but those fall on the modpack author to fix prior to publishing.
The first chapter of creating something from nothing of the void to be teleported to a superflat earth. The idea of gravity was cool but fell short from incosistent logic from fall damage and controlling the gravity of other entities.
I called the pack quits after dying in the not void and being teleported to the center of the map, several thousand blocks from home in some direction I don’t know.
"Build a Universe"
Sure, if by universe you mean “craft portal to earth from void dimension in the first 30 minutes and then start survivng a mediocre expert modpack” then you, in fact, did make a universe.

Great Start, get's progressively worse
I had some fun playing through this mod pack, I thought Chapter 1 and 2 were both pretty fun and Chapter 3 was fine, the quests expect you to know a fair bit of the mods (Botania and PneumaticCraft) besides from the limited descriptions I think the quests are good, very nicely laid out. Chapter 4 was a huge missed opportunity, the quests started out amazing and then just ended and went to ProjectE progression, (not as bad as usual but still very grindy) the sleep time skipping is the only thing that kept me going. I had a great time playing with ChemLib and Alchemistry through the pack and I think the creator did an amazing job with all the EMC values. Overall I thought the pack was good, but could have easily been so much better.

Proof that modded Minecraft is an artform
This is what I love to see in this medium: innovation. Say what you will, but this pushes the idea of what it means to be a Minecraft modpack quite far.

